Dunno I always felt there was subtle undocumented tweaks after most patches. Wouldn’t say easier but definitely different. Hordes especially seem to trickle in at a more manageable pace while still overwhelming if you allow them to surprise you, whirling deathballs of stacked mobs seem to only rarely occur now which is great too and hopefully means they’re trying to address some of the slot-system bugs or at least the AI mechanics. Basically mobs seem to use the available space a bit more and will fill in better rather than just stacking up and smacking the daylight out of you unless you forcibly back up quicker than you normally would’ve. (which wasn’t a bad mechanic, just… the way it was being presented was toxic and lacking in immersion in comparison!)
I did raise an issue I’ve seen coming up since 1.1 however; the mass of certain enemies towards players seem larger now and slightly overtuned, I don’t know if I’m alone in experiencing this but certain mobs will block you from moving past/closer to them from a lot further away now - which sometimes will even prevent you from hitting them with certain angles you normally would be able to when closing the distance you cannot close now.