# Disrupt destiny is too selective

**URL:** <https://forums.fatsharkgames.com/t/disrupt-destiny-is-too-selective/93242>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [April 9, 2024, 9:28am UTC](https://forums.fatsharkgames.com/t/disrupt-destiny-is-too-selective/93242 "2024-04-09T09:28:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Cheturnadcatii](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cheturnadcatii/32/79639_2.png) [@Cheturnadcatii](https://forums.fatsharkgames.com/u/Cheturnadcatii)\
**Post date:** [April 9, 2024, 9:28am UTC](https://forums.fatsharkgames.com/t/disrupt-destiny-is-too-selective/93242/1 "2024-04-09T09:28:21Z")

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### Issue Type (Required):

Player Mechanics

### Issue Description (Required):

Keystone “Disrupt destiny” is too selective now. I’ve played with him enough to definitely say that this keystone does not mark ordinary poxwalkers in any way, also i never see marked mutants, bombers, snipers, ogryns of any type, poxhounds. Often see marked dregs, gunners.

The description does not say that only a strictly defined type of enemies can be marked. So i decided that it is a bug.

This keystone is hard enought to channeling (because marked enemies can be behind the wall or just simply run and try to hide).  
P.S. in first iteration of this post i say that groaners is often see as marked - thats incorrect because i just mix up enemies (im not from europe, and play on other language)

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [April 16, 2024, 9:28am UTC](https://forums.fatsharkgames.com/t/disrupt-destiny-is-too-selective/93242/2 "2024-04-16T09:28:33Z")

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