# Disable specials need a hotfix, sound cues must be reliable. It is unfair and frustrating in its current state

**URL:** <https://forums.fatsharkgames.com/t/disable-specials-need-a-hotfix-sound-cues-must-be-reliable-it-is-unfair-and-frustrating-in-its-current-state/24711>\
**Category:** Gameplay Feedback\
**Created:** [June 28, 2018, 9:44pm UTC](https://forums.fatsharkgames.com/t/disable-specials-need-a-hotfix-sound-cues-must-be-reliable-it-is-unfair-and-frustrating-in-its-current-state/24711 "2018-06-28T21:44:22Z")\
**Posts on this page:** 1\
**Showing post:** 61

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**Author:** ![Fatshark\_Hedge](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatshark_hedge/32/53965_2.png) [@Fatshark\_Hedge](https://forums.fatsharkgames.com/u/Fatshark_Hedge)\
**Post date:** [July 8, 2018, 9:08pm UTC](https://forums.fatsharkgames.com/t/disable-specials-need-a-hotfix-sound-cues-must-be-reliable-it-is-unfair-and-frustrating-in-its-current-state/24711/61 "2018-07-08T21:08:35Z")

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You’re supposed to hear their queues within a specific range from their unit irrespective of line of sight. The whispering of the assassin is intended to random (in terms of direction) so as not to give away his position.

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