# Developing VerminSkills Pt. I: In-Game and Out-of-Game Development

**URL:** <https://forums.fatsharkgames.com/t/developing-verminskills-pt-i-in-game-and-out-of-game-development/34539>\
**Category:** Player Guides\
**Created:** [July 25, 2019, 3:06pm UTC](https://forums.fatsharkgames.com/t/developing-verminskills-pt-i-in-game-and-out-of-game-development/34539 "2019-07-25T15:06:08Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![SKushon1](https://avatars.discourse-cdn.com/v4/letter/s/ad7895/32.png) [@SKushon1](https://forums.fatsharkgames.com/u/SKushon1)\
**Post date:** [August 21, 2019, 12:34am UTC](https://forums.fatsharkgames.com/t/developing-verminskills-pt-i-in-game-and-out-of-game-development/34539/7 "2019-08-21T00:34:33Z")

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So, here is a bit of experimentation that I did recently that might help some people.

I noticed that some of my buddies pick up specials sounds and monster sounds way better than I do. I sat and listened and listened and listened trying to train my brain, but I always felt underwhelming.

Until today.

So, what I did. Sound settings for your playback device. Properties, Advanced Tab. Set that sampling rate as high as possible. Studio Quality if you can. Then go into ingame audio settings, drop dynamic range to low.

Then behold, at least for me, MUCH Improved sound resolution and special call outs. It’s been amazing today!

Hopefully the outcome of that experiment helps you, or at least lets you experiment to find an optimal audio setting.

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