# Devastating strike tiers

**URL:** <https://forums.fatsharkgames.com/t/devastating-strike-tiers/79654>\
**Category:** General Discussion\
**Created:** [May 16, 2023, 6:01am UTC](https://forums.fatsharkgames.com/t/devastating-strike-tiers/79654 "2023-05-16T06:01:49Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Repzik27](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Repzik27](https://forums.fatsharkgames.com/u/Repzik27)\
**Post date:** [May 16, 2023, 6:01am UTC](https://forums.fatsharkgames.com/t/devastating-strike-tiers/79654/1 "2023-05-16T06:01:49Z")

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What is the difference between Devastating strike tier 2-4  
They all say ignore enemy hit mass on critical hit. What is the difference between the tiers?

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**Author:** ![Flawless](https://avatars.discourse-cdn.com/v4/letter/f/eada6e/32.png) [@Flawless](https://forums.fatsharkgames.com/u/Flawless)\
**Post date:** [May 16, 2023, 8:26am UTC](https://forums.fatsharkgames.com/t/devastating-strike-tiers/79654/2 "2023-05-16T08:26:28Z")

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Iirc the blessing used to be like Brutal Momentum, except it was triggered by critical hits, not by weakspot kills.  
So it granted a timed buff (higher tier → longer duration) that made your attacks ignore hitmass.

This was changed and now all the tiers of the blessing seem to have an identical effect.  
No idea why they did that, considering that this is now probably the only blessing in the game, that behaves completely identical on all tiers.

> [@Patch Notes 1.0.22](https://forums.fatsharkgames.com/t/patch-notes-1-0-22/73946/1):
>
> Fixed issue with activation of ‘Devastating Strike’. Bonus is now applied for the critical strike instead of the next attack after the critical strike.

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**Author:** ![Repzik27](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Repzik27](https://forums.fatsharkgames.com/u/Repzik27)\
**Post date:** [May 16, 2023, 8:48am UTC](https://forums.fatsharkgames.com/t/devastating-strike-tiers/79654/3 "2023-05-16T08:48:39Z")

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So fatshark did a fatshark and unfunned it.

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**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [May 17, 2023, 3:17pm UTC](https://forums.fatsharkgames.com/t/devastating-strike-tiers/79654/4 "2023-05-17T15:17:20Z")

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> [@Flawless](#):
>
> No idea why they did that, considering that this is now probably the only blessing in the game, that behaves completely identical on all tiers.

That is because we were assuming design of blessings was well well thought out, where everything so far points out that wasn’t. Like character creation, mission selection and itemisation/crafting (just top 3 for me) blessings are another totally undercooked, unbalanced and often broken system.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [May 24, 2023, 3:17pm UTC](https://forums.fatsharkgames.com/t/devastating-strike-tiers/79654/5 "2023-05-24T15:17:37Z")

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