# Dev Blog: The Voices of the Lex

**URL:** <https://forums.fatsharkgames.com/t/dev-blog-the-voices-of-the-lex/108785>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [June 10, 2025, 10:17am UTC](https://forums.fatsharkgames.com/t/dev-blog-the-voices-of-the-lex/108785 "2025-06-10T10:17:22Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![Raichu](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/raichu/32/111655_2.png) [@Raichu](https://forums.fatsharkgames.com/u/Raichu)\
**Post date:** [June 12, 2025, 12:57am UTC](https://forums.fatsharkgames.com/t/dev-blog-the-voices-of-the-lex/108785/28 "2025-06-12T00:57:56Z")

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> [@Kurt](#):
>
> Is there gonna be any content for people that won’t buy the dlc?

Beside the pleasure of Arbites interactions, all the free stuff spoken of so far is as follows.

> [@Arbites Class Coming June 23](https://forums.fatsharkgames.com/t/arbites-class-coming-june-23/108085/1):
>
> #### **Free Update coming June 23**
> 
> Launching alongside the Arbites Class DLC on June 23, Darktide will receive a free update designed to offer a more structured narrative experience for new players as well as a rework on difficulty progression and selection
> 
> - Improved onboarding and narrative experience:
> - A curated mission path will guide new players through Tertium, introducing key characters, locations, and threats across escalating difficulty tiers.
> - Missions will feature increased story context, with debriefs showcasing the impact of strike teams across Tertium.
> - Seasoned players will be offered the option to re-experience the improved story of Darktide from the start.
> 
> - Changes to difficulty progression and selection:
> - Introducing a reworked difficulty progression system: players will now unlock higher difficulties by demonstrating skills, not just by leveling up. Progression will be tied to completing a number of missions at your current difficulty, rewarding mastery over time played.
> - Mission board changes: all missions currently in rotation will now be available at every difficulty level. This update significantly broadens the mission selection for players at any tier, offering greater variety and more meaningful choice when deciding how (and where) to fight.

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