# Dev Blog: Into the Maelstrom

**URL:** <https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [August 3, 2023, 3:11pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164 "2023-08-03T15:11:48Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![Padds](https://avatars.discourse-cdn.com/v4/letter/p/2acd7d/32.png) [@Padds](https://forums.fatsharkgames.com/u/Padds)\
**Post date:** [August 3, 2023, 4:14pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/42 "2023-08-03T16:14:14Z")

</div>

> [@merc389](#):
>
> lol. Good god just get rid of the locks. I don’t understand what’s wrong with you guys. The community has literally been begging for it and you’re just like, “Eh here’s a little teaser of that.” It makes absolutely no sense.

well we have been here before with communities united around things and its proven to be disastrous , people that are so into the crafting that its preventing them playing right now , are they actually going to be interested in playing once the crafting is complete?

the game isnt motivating them crafting is if they open the locks its the same as removing the system there will no longer be anything to work towards you will just end up with an equal or greater group complaining they just removed the endgame and now theres nothing to work towards.

---

<div class="post-metadata">

**Author:** ![Flawless](https://avatars.discourse-cdn.com/v4/letter/f/eada6e/32.png) [@Flawless](https://forums.fatsharkgames.com/u/Flawless)\
**Post date:** [August 3, 2023, 4:17pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/43 "2023-08-03T16:17:55Z")

</div>

Thinking about it now, there have been ongoing discussions about how to fix crafting, by the community since january and even before that.  
The linked post was made on march 31st.  
Now it is 4 months later (which should have been enough time to fix absolutely everything regarding the crafting system) and all we got is “Basically, we changed nothing, but the locks can now apply in slightly different way.”

> [@How to fix: Endgame, Gear Progression and Ressource Imbalances all at once](https://forums.fatsharkgames.com/t/how-to-fix-endgame-gear-progression-and-ressource-imbalances-all-at-once/77716):
>
> Common complaints about the game include: lack of endgame and gear progression too much RNG in itemization makes it near impossible to get the desired items items can retroactively get bricked by balance changes that directly or indirectly affect the value of Perks and Blessings Diamantine is effectively pointless, since Plasteel is always the bottleneck As the title says, i think that these shortcomings can be solved all at once and potentially with relatively low effort. All of them would…

---

<div class="post-metadata">

**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [August 3, 2023, 4:18pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/44 "2023-08-03T16:18:20Z")

</div>

The thing that continues to bug me is that, well, this entire weapon system didn’t _need_ this RNG. It would’ve been logistically simpler to just go ‘here’s a weapons stats, here’s the perks and blessings for said stats, modify it how you want’. The entire mess with RNG weapon stats, RNG perks, RNG blessings…it’s pointless. It makes the game less fun. If you’re going to make something RNG, you need a constant stream of new weapons and constant upgrades and drops, a la borderlands, to make it so you don’t despise the system.

---

<div class="post-metadata">

**Author:** ![TheyMikeBeGiants](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/theymikebegiants/32/75314_2.png) [@TheyMikeBeGiants](https://forums.fatsharkgames.com/u/TheyMikeBeGiants)\
**Post date:** [August 3, 2023, 4:21pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/45 "2023-08-03T16:21:47Z")

</div>

Agreed. And Fatshark hasn’t been able to actually get any content out on a regular enough schedule.

I think Fatshark made the classic GaaS mistake: not having the flexibility, numbers, or organizational acumen to make content quickly enough for a model which demands consistent regular input.

Darktide is gonna be their last game.

---

<div class="post-metadata">

**Author:** ![anon61080228](https://avatars.discourse-cdn.com/v4/letter/a/76d3ee/32.png) [@anon61080228](https://forums.fatsharkgames.com/u/anon61080228)\
**Post date:** [August 3, 2023, 4:21pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/46 "2023-08-03T16:21:49Z")

</div>

They could have RNG even, if only there was some quest system, like with Melk’s shop but for Hadron. Like find some relics on maps, scan them and bring info to Hadron, ~n relics data logs to remove lock.

---

<div class="post-metadata">

**Author:** ![DingX233](https://avatars.discourse-cdn.com/v4/letter/d/c67d28/32.png) [@DingX233](https://forums.fatsharkgames.com/u/DingX233)\
**Post date:** [August 3, 2023, 4:22pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/47 "2023-08-03T16:22:45Z")

</div>

dieblo 2: Shared warehouse and bank under the same account

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/9/a9cf82acad14e59a1ace23424411569ec799f075.jpeg)

outriders : Liberalizing perk option

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/b/ab5e81604b25bfcdd1205cc4d432cb1fa74e3793.jpeg)

blood 4 dead ：Liberalizing skill selection

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/b/cb17f067baa2f78902ce0a511f170d50e6feb1e2.jpeg)

aliens: Fireteam Elite ： Use a skill to its maximum advantage through multiple passive skill combinations (cooldown, damage, duration, coverage, healing, summoning…)

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/4/c/4c2ce52ca31028b223168dc9770a0fef84480f0b.jpeg)

Deep\_Rock\_Galactic：Weapon values can be changed through multiple weapon modules, and the values of the modules and weapons themselves are fixed, which makes it easy to adjust the balance of weapons, characters, and skills

 ![G6JJV{@W{8PRDEHF_IU))FV](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/6/4/64893df69b5c1acd1fae3f6bc16d9202674981fa.jpeg)

---

<div class="post-metadata">

**Author:** ![Mezmorki](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mezmorki/32/20666_2.png) [@Mezmorki](https://forums.fatsharkgames.com/u/Mezmorki)\
**Post date:** [August 3, 2023, 4:24pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/48 "2023-08-03T16:24:39Z")

</div>

The other crafting idea that could’ve made sense is that when you change something, the new thing is what gets locked. So you have total freedom to build a weapon to spec, but then it’s locked fully and if you want a different version you have to start with a new base item. That would’ve been a way to encourage players to keep grinding and collecting and crafting, but would still let you make a distinct build if you want.

**Ultimately, I don’t think Fatshark understands and/or values the notion of theory-crafting and testing out different builds and thus they don’t understand why player’s would want that.**

I’ve said it before, but Payday 2 has an entire sub-reddit dedicated to build crafting and sharing builds. The best darktide gets are people posting item pics. There’s very little actual “build discussions” happening because it’s effectively impossible to test out each other’s ideas/suggestions.

---

<div class="post-metadata">

**Author:** ![red36](https://avatars.discourse-cdn.com/v4/letter/r/f9ae1b/32.png) [@red36](https://forums.fatsharkgames.com/u/red36)\
**Post date:** [August 3, 2023, 4:24pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/49 "2023-08-03T16:24:44Z")

</div>

_lip smacks_ “You have a wonderful kitchen cos!”

Love what I’m hearing, keep it coming.

---

<div class="post-metadata">

**Author:** ![sioux](https://avatars.discourse-cdn.com/v4/letter/s/db5fbb/32.png) [@sioux](https://forums.fatsharkgames.com/u/sioux)\
**Post date:** [August 3, 2023, 4:26pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/50 "2023-08-03T16:26:47Z")

</div>

Ehh… screw it, im out.

---

<div class="post-metadata">

**Author:** ![Jouncey](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jouncey/32/63390_2.png) [@Jouncey](https://forums.fatsharkgames.com/u/Jouncey)\
**Post date:** [August 3, 2023, 4:27pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/51 "2023-08-03T16:27:21Z")

</div>

This is a good patch all around. Thank you for taking steps towards the game experience we all want.

One wallet across all characters is huge and very welcomed. That makes me pretty rich, combined. Big kudos.

Mission selection will be much smoother and reward scaling needed to happen. Kudos.

Curios have been a pain in the ass, so choosing what you want, for at least two perks is also good. Axing the constant rerolling was so annoying. Thank god I kept so many trash rolls; they can be useful now. Kudos.

Two questions:

Q1:

> [@FatsharkCatfish](#):
>
> We are aware that the changes mentioned above do not give unrestricted freedom to all aspects of an item. To do so would have a big impact on item acquisition in Darktide,

Can you please elaborate on what you mean by, “big impact on item acquisition…”?

Q2:

> [@FatsharkCatfish](#):
>
> These Maelstrom missions should be approached with caution as some of them can be quite challenging! As a reward for completing these challenges, both XP and Ordo Dockets will have a higher payout than usual. They will be accessible through a unique slot on the mission board, which is available at all times so that they are easy to find and try out.

Whynot have a different reward (instead of XP) for lvl 30 players? Same question for Quickplay bonuses. XP is useless to lvl 30s. Unless you’re planning to add lvl 35 and reds later, then I suppose I can deal with it and wait.

Suggestion:

Why not allow blessings to be acquired across all other weps that share the same blessing? Why do I need to farm for a blessing I already own on another wep? Division 2 allowed this and it was very rewarding. I think this should change.

Looking forward to this patch.

---

<div class="post-metadata">

**Author:** ![Warrak](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/warrak/32/75239_2.png) [@Warrak](https://forums.fatsharkgames.com/u/Warrak)\
**Post date:** [August 3, 2023, 4:31pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/52 "2023-08-03T16:31:41Z")

</div>

So what’re the odds of the shield for ogryn getting reworked within this patch

---

<div class="post-metadata">

**Author:** ![CGILantern](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cgilantern/32/63995_2.png) [@CGILantern](https://forums.fatsharkgames.com/u/CGILantern)\
**Post date:** [August 3, 2023, 4:34pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/53 "2023-08-03T16:34:28Z")

</div>

@brosgw stay strong

---

<div class="post-metadata">

**Author:** ![Aetrion](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aetrion/32/33868_2.png) [@Aetrion](https://forums.fatsharkgames.com/u/Aetrion)\
**Post date:** [August 3, 2023, 4:34pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/54 "2023-08-03T16:34:56Z")

</div>

Well, it’s a baby step in the right direction. But the bottom line is and remains, RNG ruining your items isn’t fun.

Take a look at Remnant 2, a game that doesn’t use RNG on its items but instead uses RNG on what you encounter with each playthrough. It’s infinitely more fun that way.

---

<div class="post-metadata">

**Author:** ![TrueZealot](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/truezealot/32/63618_2.png) [@TrueZealot](https://forums.fatsharkgames.com/u/TrueZealot)\
**Post date:** [August 3, 2023, 4:35pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/55 "2023-08-03T16:35:23Z")

</div>

I was expecting a “Thank you for reading, peace out rejects.”

and oh yeahhhhh give us that JUICY addiotional 20% experience, THATS THE STUFF WE NEED BABY

But nice update.

---

<div class="post-metadata">

**Author:** ![spr4wler](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@spr4wler](https://forums.fatsharkgames.com/u/spr4wler)\
**Post date:** [August 3, 2023, 4:35pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/56 "2023-08-03T16:35:39Z")

</div>

At least, in the right direction. We’ll see…

---

<div class="post-metadata">

**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [August 3, 2023, 4:36pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/57 "2023-08-03T16:36:03Z")

</div>

> [@Jouncey](#):
>
> Can you please elaborate on what you mean by, “big impact on item acquistion…”?
> 
> Looking forward to this patch.

Translation from Management Approved Corporate Speech: it would make people have to grind less and Greg from Tencent says we can’t have that because grind is what keeps people buying cosmetics

---

<div class="post-metadata">

**Author:** ![FatsharkQuickpaw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkquickpaw/32/35638_2.png) [@FatsharkQuickpaw](https://forums.fatsharkgames.com/u/FatsharkQuickpaw)\
**Post date:** [August 3, 2023, 4:37pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/58 "2023-08-03T16:37:02Z")

</div>

Currency caps will increase times 5, the combined cap between all currently available character slots, so there will be no loss in currency.

---

<div class="post-metadata">

**Author:** ![TrueZealot](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/truezealot/32/63618_2.png) [@TrueZealot](https://forums.fatsharkgames.com/u/TrueZealot)\
**Post date:** [August 3, 2023, 4:37pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/59 "2023-08-03T16:37:02Z")

</div>

no, the grind is what allows tencent to mine more info from your pc

---

<div class="post-metadata">

**Author:** ![CitizenKhaine](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/citizenkhaine/32/116782_2.png) [@CitizenKhaine](https://forums.fatsharkgames.com/u/CitizenKhaine)\
**Post date:** [August 3, 2023, 4:42pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/60 "2023-08-03T16:42:47Z")

</div>

Thanks for the answer! That’s a good news. 😄

---

<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [August 3, 2023, 4:43pm UTC](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164/61 "2023-08-03T16:43:41Z")

</div>

Apart from the account wide currencies, quick play incentive and perk selection being a big positives, albeit long due ones, the other changes like the mission board, locks and the rest are at best baby steps in the right directions or at worst fundamentally not changing anything.

Those other changes are detracting the excitement for the patch in the same way those systems are still detracting from the fun of the core mission gameplay.

[Previous page](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164.md?page=2)

[Next page](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164.md?page=4)
