# Dev Blog: Clandestium Gloriana Level Design

**URL:** <https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [June 22, 2024, 12:26pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005 "2024-06-22T12:26:35Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![FreakyWelshMan](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/freakywelshman/32/75328_2.png) [@FreakyWelshMan](https://forums.fatsharkgames.com/u/FreakyWelshMan)\
**Post date:** [June 22, 2024, 5:17pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/21 "2024-06-22T17:17:26Z")

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New Vox suggests weapons we don’t have???

Unless they are talking about Plasma variants.

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [June 22, 2024, 5:17pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/22 "2024-06-22T17:17:33Z")

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Will he be fighting alongside us or just appear in specific places to open doors and such ?

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**Author:** ![Jonn](https://avatars.discourse-cdn.com/v4/letter/j/a87d85/32.png) [@Jonn](https://forums.fatsharkgames.com/u/Jonn)\
**Post date:** [June 22, 2024, 5:17pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/23 "2024-06-22T17:17:39Z")

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> [@Exanimia](#):
>
> How is this different than Hadron and company directing us over comms

It’ll give players time to magdump into, what I presume, is an immortal Swagger NPC for 3 minutes before starting the mission in earnest.

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**Author:** ![psyk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/psyk/32/96060_2.png) [@psyk](https://forums.fatsharkgames.com/u/psyk)\
**Post date:** [June 22, 2024, 5:18pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/24 "2024-06-22T17:18:14Z")

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for the love of god change his name before release swag is too goofy

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**Author:** ![MarxistDictator](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/marxistdictator/32/106716_2.png) [@MarxistDictator](https://forums.fatsharkgames.com/u/MarxistDictator)\
**Post date:** [June 22, 2024, 5:18pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/25 "2024-06-22T17:18:43Z")

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I nominate ‘Clutcher’

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**Author:** ![Pinkqueen](https://avatars.discourse-cdn.com/v4/letter/p/6f9a4e/32.png) [@Pinkqueen](https://forums.fatsharkgames.com/u/Pinkqueen)\
**Post date:** [June 22, 2024, 5:19pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/26 "2024-06-22T17:19:12Z")

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Tbh this new setting looks dope. Maybe there is something good in all this embarrassment FS feeds their players…

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**Author:** ![FatsharkStrawHat](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkstrawhat/32/85671_2.png) [@FatsharkStrawHat](https://forums.fatsharkgames.com/u/FatsharkStrawHat)\
**Post date:** [June 22, 2024, 5:21pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/27 "2024-06-22T17:21:23Z")

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It’s referring to the plasma guns in game (but some rejects were using the new weapons dropping with Secrets of the Machine Gods as well) 🙏 (edited)

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [June 22, 2024, 5:21pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/28 "2024-06-22T17:21:49Z")

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In-mission NPC. Wasn’t expecting that! Interested to see how he functions.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [June 22, 2024, 5:21pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/29 "2024-06-22T17:21:51Z")

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> [@FatsharkStrawHat](#):
>
> [https://youtu.be/G6Ca9f6xTn4?si=C\_p4yqpMzgt34p4j](https://youtu.be/G6Ca9f6xTn4?si=C_p4yqpMzgt34p4j)

That sounds suspiciously like the description of an Inferno Pistol to me… Drakefire Pistols are back? 😳

Edit: I listened for a second time to clear my suspicions and it might be some kind of Radium Weapon instead. My reasoning? “Pills” (which I assume to be potassium iodide pills) are mentioned as a remedy related to the weapon’s usage.

> [@FatsharkStrawHat](#):
>
> As a vehicle to further deliver narrative to this mission, the team landed on the new NPC, Swagger.
> 
> Swagger is an enigmatic character whose origins remain unknown. He is more capable than players might credit him based on his manner and appearance alone. For example, how did he have the codes to the Mourningstar Vox Network? How does no one seem to know where he is from?
> 
> Swagger is the mission giver and unlike our regular NPCs, Swagger will actually be present in the level directing the strike team from the ground. This added an additional technical aspect in terms of audio that we’re pretty excited to share with players.
> 
> We can also confirm this is not the last interaction players will be having with Swagger. He will be sticking around.

You’ve definitely piqued my interest on this one… I wonder what his role will be both in the grand scheme of things and as a gameplay mechanic? 🤔

> [@FatsharkStrawHat](#):
>
> we can say we’re particularly excited for players to reach the end event. (Jesper Kyd is a genius.)

I knew he wouldn’t let us down 😝

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<div class="post-metadata">

**Author:** ![FatsharkStrawHat](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkstrawhat/32/85671_2.png) [@FatsharkStrawHat](https://forums.fatsharkgames.com/u/FatsharkStrawHat)\
**Post date:** [June 22, 2024, 5:22pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/31 "2024-06-22T17:22:36Z")

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We got goosebumps hearing in the mission for the first time. 👍

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**Author:** ![Exanimia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/exanimia/32/20081_2.png) [@Exanimia](https://forums.fatsharkgames.com/u/Exanimia)\
**Post date:** [June 22, 2024, 5:23pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/32 "2024-06-22T17:23:01Z")

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This was the question I was trying to ask. 4 players + NPC in combat?

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**Author:** ![ProFighteris](https://avatars.discourse-cdn.com/v4/letter/p/f05b48/32.png) [@ProFighteris](https://forums.fatsharkgames.com/u/ProFighteris)\
**Post date:** [June 22, 2024, 5:23pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/33 "2024-06-22T17:23:18Z")

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I kinda got the feeling that they delayed itemization update because they realized the fact that Space Marine 2 is releasing in September so they are trying to match that time to try keep some players in Darktide with itemization update because obviously if they dont have anything to show in the game when Space Marine 2 gets released every single player from Darktide will just jump to Space Marine 2,wouldnt even be surprised if majority of people would not even care if Darktide will release something on that time or not.

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<div class="post-metadata">

**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [June 22, 2024, 5:24pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/34 "2024-06-22T17:24:14Z")

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> [@Chyborg](#):
>
> i want Swagger’s drip

His "swagger,” if you will… I’ll see myself out; I’m so sorry.

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [June 22, 2024, 5:26pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/35 "2024-06-22T17:26:27Z")

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Such Edge, much dark

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<div class="post-metadata">

**Author:** ![Jonn](https://avatars.discourse-cdn.com/v4/letter/j/a87d85/32.png) [@Jonn](https://forums.fatsharkgames.com/u/Jonn)\
**Post date:** [June 22, 2024, 5:29pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/36 "2024-06-22T17:29:14Z")

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> [@FatsharkStrawHat](#):
>
> He will be on the ground with you!

Is this an escort mission?

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<div class="post-metadata">

**Author:** ![FreakyWelshMan](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/freakywelshman/32/75328_2.png) [@FreakyWelshMan](https://forums.fatsharkgames.com/u/FreakyWelshMan)\
**Post date:** [June 22, 2024, 5:29pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/37 "2024-06-22T17:29:22Z")

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Additionally more of these blogs please @FatsharkStrawHat, they are very welcome.

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**Author:** ![Boz](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/boz/32/25942_2.png) [@Boz](https://forums.fatsharkgames.com/u/Boz)\
**Post date:** [June 22, 2024, 5:30pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/38 "2024-06-22T17:30:09Z")

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dnr, remove locks

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**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [June 22, 2024, 5:30pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/39 "2024-06-22T17:30:16Z")

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I’m not ‘super’ enthused about a new NPC on the ground, but it might be an interesting twist and Fatshark seems really intent on adding lots of new stuff to each new mission (arena combat and the destructible objectives for the Carnival maps, for instance).

Probably a lot of dev effort went into making a functional NPC.

Good dev blog overall, like seeing these.

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**Author:** ![deusvult6](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/deusvult6/32/75366_2.png) [@deusvult6](https://forums.fatsharkgames.com/u/deusvult6)\
**Post date:** [June 22, 2024, 5:33pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/40 "2024-06-22T17:33:58Z")

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I would’ve guessed something like melta, volkite, or phosphor/phosphex weaponry from the way those two vets are talking in the Vox Intercept. Not a double barrel shotgun.

It must be one doozy of a gun. But I guess it’ll need something special to distinguish itself from the combat shotguns.

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**Author:** ![walkertrips](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/walkertrips/32/32243_2.png) [@walkertrips](https://forums.fatsharkgames.com/u/walkertrips)\
**Post date:** [June 22, 2024, 5:34pm UTC](https://forums.fatsharkgames.com/t/dev-blog-clandestium-gloriana-level-design/96005/41 "2024-06-22T17:34:52Z")

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Love the idea of the new narrative drive and an NPC fighting with us- escort/protect/help murder things with…  
Looking forward to more lines between the classes too, some of the last few psyker and zealot ones were funny as hell. Hopefully this new mission will help us flush our characters out more and bring some new kinda havoc.

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