Deed modifiers carrying over or multiplying

Issue Summary:
When playing a deed with Seek and Destroy or Send in the Next wave the modifier is added to concurrent games of other deeds or quick play. In this case (log) Seek and Destroy is multiplied after failing a deed with said multiplier and then loading up that same deed again.

Counted about 20-30 specials each wave. Sometimes waves will not end resulting in a constant wave of special spawns.

Steps to Reproduce:

  1. Load up deed with Seek and Destroy.
  2. Fail deed and start it again.

Reproduction Rate (Choose One):
Often (< 75%)
Constant (100%)

Additional Information:

[Attach Your DxDiag]
(Press ‘START’ and enter ‘DxDiag’. Select the DxDiag app and allow it to load. Once loaded, click the 'Save All Information…" button and save to a location of your choosing. To upload, click the ‘Upload’ icon within the post controls.)

[Attach Your Session Console Log]
(Navigate to C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2\console_logs and locate the log that corresponds with the particular session in which your issue occurred. To upload, click the ‘Upload’ icon within the post controls.)

console-2018-09-08-15.50.02-84E6F7F2-D758-4486-BB8C-927C.log (4.2 MB)

[Attach a Screenshot and/or Video Evidence]
(Screenshots and/or video evidence (if applicable) can be particularly helpful. To upload, click the ‘Upload’ icon within the post controls.)

1 Like

i can confirm this!
happend to us with send in the next wave on last quickplay.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.

Why not join the Fatshark Discord