Decapitator Fix

Decapitator “One Shot” should just be internally reworked to:

If an enemy dies due to an instance of damage delivered by this weapon that exceeds its hit point maximum, give the wielder a stack.

You kill a 600/600 health enemy with a 615 damage attack → +1 Stack

You kill a 200/600 health enemy with a 615 damage attack → +1 Stack

This way you do not hate your teammates in this co-op game when they do aoe damage to enemies, removing your ability to gain stacks.

A nice way of reworking, just accounting for overkill numbers instead of enemy current health.

Sometimes your own cleave may do partial damage and ruin a decapitator one shot as well besides team-mates.

I like it more elegant than FS’s based on enemy health