In the ye olden days around the time of the first BBB (I think) dual daggers had stacking bleed. Obviously this is too strong and was nerfed really hard. Not only does it only apply to the first target hit, but it can no longer be stacked 3 times. I get why it was nerfed but I though that this mechanic was very thematic and cool for the daggers. The daggers really dont need help right now but I would like to see this mechanic added back in. So, what would be taken away from DD TO add the bleed mechanics back? The bleed as is is really not very useful as the goal is to score headshots which kill most infantry mobs in 1 hit anyways.
Just a side note, WHC’S Talent flense functions the same was as the daggers did applying a stacking bleed to every enemy hit. This obviously gets pretty nutty with some of the higher cleave weapons as the damage applied to each enemy is the same rather than decreasing per enemy like the on hit damage. Ive never even seen this talents extreme power be mentioned though.