Darktide changes to improve overall game health and longevity

  • Redesign the Armoury Exchange. It feels terrible and is worse than a lootbox system, somehow.

  • Give players the freedom to choose what mission types to run and on whatever difficulty they want.

  • Incentivize missions (and Scriptures/Grims) better for level 30 characters.

  • Completely scrap/redesign the penances that force players to be a burden to their team.

  • Put useful items in the Contract shop. Not once have I seen anything good in there.

  • Add a reward for killing Daemon Hosts. 19/20 teams completely ignore them, was your goal to create content that never gets used? Cause mission success.

  • Various bug fixes, balance passes.

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