# Damage Spreadsheet (for 1.2)

**URL:** <https://forums.fatsharkgames.com/t/damage-spreadsheet-for-1-2/26593>\
**Category:** Fatshark Lounge\
**Created:** [August 26, 2018, 3:22am UTC](https://forums.fatsharkgames.com/t/damage-spreadsheet-for-1-2/26593 "2018-08-26T03:22:57Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![doom\_hamster](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/doom_hamster/32/55388_2.png) [@doom\_hamster](https://forums.fatsharkgames.com/u/doom_hamster)\
**Post date:** [August 26, 2018, 11:17am UTC](https://forums.fatsharkgames.com/t/damage-spreadsheet-for-1-2/26593/6 "2018-08-26T11:17:31Z")

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> [@SquattingBear](#):
>
> The charged attack on the drakefire pistols no longer has damage dropoff with range (possibly a bug).

It was like that before

* * *

I’ve made a comparison sheet (1.1 -\>1.2b):

> **[1.1 -&gt; 1.2 beta](https://docs.google.com/spreadsheets/d/1Sjqu_vKiWtIpAcaZgQ7JEw1A07Qk5NFb0Wk0_emRdZ8/edit#gid=1451836907)**
>
> melee\_120b
> 
> Hero Power Level:,600,Difficulty:,Legend,Values:,Raw,Power Multiplier:,1.000
> Mass Limit,Mass Mod or
> DoT Info,# Targets,Damage (target 1 override),Stagger,Damage (target 2 override),Stagger,Damage (target 3 override)
> Weapon,Attack,For...

In tabs that end with “\_compare”, the changes in 1.2b are highlighted with red font.

Check dual dagger and dual axes charged attack damage vs monsters, its disgusting.

Rep.pistol have ~x1.5 more damage on bullet spray headshot vs armored, nice.

Also found one significant undocumented change - exec sword pushstab is buffed immensely, having completely different damage profile (similar to 2h sword charged).

* * *

To Bear: hope you’ll do super armor damage for 1.2 live!  
Also, it would be interesting to have push radius values for weapons (or push reach), since they buffed it in beta.

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