# Critical Gameplay Issue: Mutants Bypass Turret Emplacements at Consignment Yard HL-17-36

**URL:** <https://forums.fatsharkgames.com/t/critical-gameplay-issue-mutants-bypass-turret-emplacements-at-consignment-yard-hl-17-36/90955>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [January 19, 2024, 5:39am UTC](https://forums.fatsharkgames.com/t/critical-gameplay-issue-mutants-bypass-turret-emplacements-at-consignment-yard-hl-17-36/90955 "2024-01-19T05:39:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![NewNoise10](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/newnoise10/32/113993_2.png) [@NewNoise10](https://forums.fatsharkgames.com/u/NewNoise10)\
**Post date:** [January 19, 2024, 5:39am UTC](https://forums.fatsharkgames.com/t/critical-gameplay-issue-mutants-bypass-turret-emplacements-at-consignment-yard-hl-17-36/90955/1 "2024-01-19T05:39:55Z")

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I recently observed an issue in the final event at Consignment Yard HL-17-36 where Mutants can bypass turret emplacements. I discovered this unexpectedly when I positioned myself between the turret and the mutant to evade its attack, only to realize that the mutant effortlessly passed through the turret and successfully attacked me. This situation seems unfair, especially considering that the player perceives the turret as an impassable obstacle. I kindly request a resolution to this matter. Thank you.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [January 26, 2024, 5:40am UTC](https://forums.fatsharkgames.com/t/critical-gameplay-issue-mutants-bypass-turret-emplacements-at-consignment-yard-hl-17-36/90955/2 "2024-01-26T05:40:47Z")

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Closed on January 26, 2024, 5:40am UTC

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