I think a more loreful way would be implementing some sort of Mind Control that turns an enemy to your side for some time and makes it invincible to teammetes attack.
Summoning Warp creatures would be too extreme for a loyalist Psyker.
They do summon lightning, and warp shards. I know they can summon demons, but that doesn’t tend to go very well, unless you’re Eisenhorn, and the demon is feeling friendly or scheming something. I’m not sure if 40k psykers can mind control folks like the Bene gesserit. Could be fun though. Almost sounds like a 4th ability option.
Otherwise, I dunno. Would only be possible if GW approves, meaning it has to be lore-friendly. They’re pretty strict with their IP.
What I really want for psykers are more staves though. That seems more easy to accomplish than giving everyone a 4th ability.
the creatures spawn anyway and they are dumb as a rock. if our psyker makes them think we smell worse than the nurgleboys just for one minute, they’ll turn against theirs. no need to summon anything.
you know, this mechanic could replace smite. at least it doesn’t turn the game into a slideshow.
This would be really awesome and I doubt it would take much to implement either.
It could behave like brainburst with a big cooldown, but the enemy fights on a timer then it’s brain bursts after the timer is up.
Or
You have to stay ‘locked’ onto it (again like brain burst but for a much longer period) where the enemy fights for you until timer explodes their head or gets killed by other enemies.
You could use it as a distraction as the enemy being manipulated could taunt nearby enemies.
staying locked onto it with enemies spawning out of the ground all around you… that would not go well. one stupid poxwalker hitting you in the back and the fun is over.
just do a kind of brainbrust-like finger wiggling and your chosen enemy goes aggro on every other ugly in the area until the brain wash expires or it is taken down.
That would be the risk-reward aspect though (if the manipulated enemy taunted everything around it).
You’d have to either do a distant enemy and dodge any nearby attacks, or choose an enemy nearby so that the taunt draws them away from you - but then you have to time your exit or the demise of the host carefully.
I’m just thinking out loud as it had me excited. Could be loads of ways to implement it but testing would prove which was most viable.
My hunch is that a simple click to host on a timer might be a bit OP but not sure.
testing should give an idea how much time you could have the turned enemy rampaging.
also, it could depend on how long your psyker concentrates on their feeble brain first. maybe 5 seconds of rampage for 1 second of brainwashing, up to 30 seconds perhaps, as an idea.