# Crashes after loading Shader Cache

**URL:** <https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164>\
**Category:** Technical Support\
**Tags:** acknowledged\
**Created:** [November 26, 2022, 8:24pm UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164 "2022-11-26T20:24:22Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![Wolfe](https://avatars.discourse-cdn.com/v4/letter/w/c6cbf5/32.png) [@Wolfe](https://forums.fatsharkgames.com/u/Wolfe)\
**Post date:** [November 26, 2022, 8:24pm UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164/1 "2022-11-26T20:24:23Z")

</div>

**Issue Description:**  
After the recent update the game will not load after loading Shader Cache and crashes sending me to the bug report window.  
**Crash Report (If Applicable):**

## **Error Displayed (If Applicable):** GUID: 3fa28d94-cf17-4deb-99b8-a71b308ada9b Log File: Info Type:

* * *

**Steps to Reproduce:**

1. Launch Game from steam
2. Press play in Launcher
3. Loads Shader Cache
4. Crash

**Mission Name (If Applicable):**

**Platform:**  
Steam

**Player ID:**  
[Steam ID/Steam Profile URL/GamerTag]

> **[Steam Community :: Wolfe](https://steamcommunity.com/id/Wolfe97/)**
>
> Twitch Streamer

**Approx. Time of Issue & Timezone:**  
11/26/2022 12:17pm PST

**Reproduction Rate:**  
Once - Rare (\<10%) - Unusual (\<25%) - Common (\<50%) - Often (\<75%) - Constant (100%) 100%

**Upload Supporting Evidence:**  
[Screenshots, recordings, links to Twitch VODs, etc.]

**Upload Console Log:**

Log version] 1  
[Session] 9577fad8-2159-455d-93fe-fc58177bf206  
UTC time stamps  
20:00:28.863 [Application] STARTUP: setup\_crash\_report, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3533  
20:00:28.863 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3545  
20:00:28.863 [Application] STARTUP: setup\_timer, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3548  
20:00:28.863 [Application] STARTUP: make system\_info, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3553  
20:00:28.863 [Application] STARTUP: setup\_jobs, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3556  
20:00:28.865 [Application] STARTUP: setup\_resources, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3572  
20:00:28.894 [Application] STARTUP: make game, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3598  
20:00:28.915 [HTTP Cache] Initialized cache: C:\Users\erici\AppData\Roaming\Fatshark\Darktide\http\_cache.db  
20:00:28.915 [HTTP Cache] Cache file size: 12 kB  
20:00:28.915 [Backend] Created  
20:00:28.915 [Application] STARTUP: init steam, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3603  
20:00:29.436 [Application] STARTUP: setup eos, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3624  
20:00:29.478 [EOS] Overlay will not load, because the binary’s path is not configured  
20:00:29.609 [EOS] Has EAC Client  
20:00:29.610 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]  
20:00:29.610 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]  
20:00:29.610 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]  
20:00:29.610 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]  
20:00:29.610 [Application] STARTUP: setup renderer, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3632  
20:00:30.138 [D3D12\_RENDER\_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 2080 SUPER)  
20:00:33.478 [D3D12\_RENDER\_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true  
20:00:33.478 [D3D12\_RENDER\_DEVICE] D3D12\_RAYTRACING\_TIER\_1\_1 SUPPORTED: true  
20:00:34.668 [d3d12 pipeline state] Failed to open pipeline state stream at C:\Users\erici\AppData\Roaming\Fatshark\Darktide/state\_stream\_library.pso\_lib  
20:00:34.668 [d3d12 pipeline state] Failed to open pipeline state library at C:\Users\erici\AppData\Roaming\Fatshark\Darktide/shader\_library.pso\_lib  
20:00:34.961 [Application] — CPU  
CPU: AMD Ryzen 7 3700X 8-Core Processor  
Vendor: AuthenticAMD  
Logical processors: 16  
Family: 8:15, Model: 7:1  
Type: 0, Stepping: 0  
Features: SSE SSE2 SSE3 SSSE3 SSE4.1  
Feature bits:  
EBX: 00000010 00010000 00001000 00000000  
ECX: 01111110 11011000 00110010 00001011  
EDX: 00010111 10001011 11111011 11111111  
— Memory  
Physical Total: 16316MB  
Available: 10403MB  
— OS  
Windows version 10.0 build 22623, 64 bit  
Windows 10  
Machine ID ac51955a-7c3c-4cd6-96b7-969e624bfca2  
— Network  
Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6)  
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)  
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)  
Network interface: Intel(R) Wi-Fi 6 AX200 160MHz (IPv4, IPv6)  
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)  
— Input  
No input devices detected.  
— Graphics  
Graphics card: NVIDIA GeForce RTX 2080 SUPER (DirectX 12.1, 8001MB) Driver version: 52698  
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)

20:00:34.962 [Application] STARTUP: setup\_window, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3636  
20:00:34.996 [Window] Window =\> active  
20:00:35.039 [Application] STARTUP: setup input, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3647  
20:00:35.048 [Application] STARTUP: setup physics, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3653  
20:00:35.056 [Application] STARTUP: config renderer, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3656  
20:00:35.873 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
20:00:35.873 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
20:00:35.873 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
20:00:35.873 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
20:00:41.529 [Window] Window =\> inactive  
20:00:50.285 [d3d12 pipeline state] creating pipeline state for #ID[5ff391f3]  
20:00:50.299 [Application] STARTUP: setup boot packages, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3659  
20:00:52.157 [Application] STARTUP: setup physics properties, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3661  
20:00:52.157 [Application] STARTUP: setup network, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3663  
20:00:52.158 [Save] Save dir: `C:\Users\erici\AppData\Roaming\Fatshark\Darktide`  
20:00:52.158 [Application] STARTUP: game init, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 3702  
20:00:52.197 [Lua] [ParameterResolver] Resolving Game Parameters  
20:00:52.197 [Lua] [ParameterResolver] Resolving Development Parameters  
20:00:52.197 [Lua] [GameStateMachine] Init state StateBoot  
20:00:52.198 [Lua] [GameStateMachine] Init state StateLoadRenderSettings  
20:00:52.198 [Application] STARTUP: pre update loop, File: D:\a\d\rel\_engine\_darktide\release\rel\_2022\_11\_15\_week2and3\_for\_pob\runtime\application\application.cpp, Line: 4124  
20:00:52.202 [EOS] Updating Platform SDK Config, Time: 22.592209  
20:00:52.213 [SteamStats] RequestCurrentStats success: true  
20:00:52.214 [Lua] [RenderSettings] Time to parse setting [screen\_mode] with new value (fullscreen): 0.0ms.  
20:00:52.215 [Lua] [RenderSettings] Time to save settings: 0.5ms  
20:00:52.215 [Application] apply\_user\_settings  
20:00:52.217 error: [D3D12\_RENDER\_DEVICE] SL Error: '[23.11.2022 12-00-52][streamline][error]dxgiswapchain.cpp:223[operator ()] IDXGISwapChain::SetFullscreenState failed with error code A resource is not available at the time of the call, but may become available later.  
’  
20:00:52.247 [Window] Window =\> active  
20:00:52.255 [Window] Window =\> active  
20:00:52.255 [Lua] LUA window =\> ACTIVATED  
20:00:52.261 [Lua] LUA window =\> ACTIVATED  
20:00:52.446 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
20:00:52.446 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
20:00:52.537 [Lua] [RenderSettings] Time to apply settings: 321.9ms  
20:00:52.537 [Lua] [RenderSettings] Time to parse setting [fsr\_quality] with new value (0): 0.0ms.  
20:00:52.537 [Lua] [RenderSettings] Time to save settings: 0.5ms  
20:00:52.537 [Application] apply\_user\_settings  
20:00:52.585 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
20:00:52.585 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
20:00:52.655 [Lua] [RenderSettings] Time to apply settings: 117.7ms  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [rtxgi\_quality] with new value (off): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [rtxgi\_enabled] with new value (false): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [baked\_ddgi] with new value (true): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [gi\_quality] with new value (high): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [rt\_reflections\_quality] with new value (off): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [world\_space\_motion\_vectors] with new value (false): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [rt\_reflections\_enabled] with new value (false): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to parse setting [rt\_checkerboard\_reflections] with new value (false): 0.0ms.  
20:00:52.655 [Lua] [RenderSettings] Time to save settings: 0.5ms  
20:00:52.655 [Application] apply\_user\_settings  
20:00:52.699 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
20:00:52.699 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
20:00:52.816 [Lua] [RenderSettings] Time to apply settings: 161.0ms  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [skin\_material\_enabled] with new value (false): 0.0ms.  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [lod\_scatter\_density] with new value (0.5): 0.0ms.  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [decal\_lifetime] with new value (20): 0.0ms.  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [max\_impact\_decals] with new value (30): 0.0ms.  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [max\_blood\_decals] with new value (30): 0.0ms.  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [max\_ragdolls] with new value (8): 0.0ms.  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [ambient\_occlusion\_quality] with new value (medium): 0.0ms.  
20:00:52.816 [Lua] [RenderSettings] Time to parse setting [cacao\_downsampled] with new value (false): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [cacao\_quality] with new value (3): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [light\_quality] with new value (medium): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [local\_lights\_shadow\_map\_filter\_quality] with new value (low): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [sun\_shadow\_map\_filter\_quality] with new value (medium): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [local\_lights\_shadow\_atlas\_size] with new value (table: 0x0014e520): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [lens\_flare\_quality] with new value (sun\_light\_only): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [lens\_flares\_enabled] with new value (false): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [ssr\_quality] with new value (medium): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [volumetric\_fog\_quality] with new value (medium): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [volumetric\_data\_size] with new value (table: 0x0014f7d0): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [volumetric\_extrapolation\_volumetric\_shadows] with new value (false): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [volumetric\_reprojection\_amount] with new value (0.625): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [dof\_quality] with new value (medium): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to parse setting [dof\_high\_quality] with new value (false): 0.0ms.  
20:00:52.817 [Lua] [RenderSettings] Time to save settings: 0.4ms  
20:00:52.817 [Application] apply\_user\_settings  
20:00:52.863 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
20:00:52.863 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
20:00:52.863 [RenderInterface] user specified render setting: `cacao_downsampled` doesn’t exist in render settings – skipping  
20:00:52.930 [Lua] [RenderSettings] Time to apply settings: 113.0ms  
20:00:52.935 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets  
20:00:53.493 [EOS] SDK Config Platform Update Request Successful, Time: 23.849358  
20:00:53.495 [EOS] Start Session (User: …)  
20:00:53.495 warning: [EOS] EOS SDK Analytics disabled for route [1].  
20:00:53.497 [EOS] Updating Product SDK Config, Time: 23.882719  
20:00:53.729 [Window] Window =\> inactive  
20:00:53.812 [Lua] LUA window =\> DEACTIVATED  
20:00:53.875 [EOS] Start Session (User: …)  
20:00:54.043 [EOS] SDK Config Product Update Request Successful, Time: 24.401018  
20:00:54.045 warning: [EOS] Purchase flow is disabled due to overlay setup failure (EOS\_NotConfigured).  
20:00:54.045 warning: [EOS] Social overlay is disabled due to overlay setup failure (EOS\_UnexpectedError).  
20:00:54.045 [EOS] SDK Config Data - Watermark: -934553538  
20:00:54.045 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 24.401018, Update Interval: 331.811890  
20:00:56.123 [Lua] [LocalizationManager] Setup localizers  
20:00:56.531 [Lua] [GameStateMachine] Changing state to StateRequireScripts  
20:00:56.531 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify  
20:00:56.531 [Lua] INFO [Log Internal] Global log level set to: 2  
20:00:56.531 [Lua] \<\>project = bishop\<\>  
20:00:56.531 [Lua] \<\>project\_branch = rel\_2022\_10\_27\_week2and3\_for\_pob\_external\<\>  
20:00:56.531 [Lua] \<\>build = release\<\>  
20:00:56.531 [Lua] \<\>platform = win32\<\>  
20:00:56.531 [Lua] \<\>title\_id = 4711\<\>  
20:00:56.531 [Lua] \<\>content\_revision = 67317\<\>  
20:00:56.531 [Lua] \<\>engine\_revision = c2a0295b9c77839f38fa4af818203d2e7f61e229\<\>  
20:00:56.531 [Lua] \<\>rendering\_backend = dx12\<\>  
20:00:56.531 [Lua] \<\>teamcity\_build\_id = 238768\<\>  
20:00:56.531 [Lua] \<\>server = false\<\>  
20:00:56.531 [Lua] \<\>backend\_env = prod\<\>  
20:00:56.531 [Lua] \<\>steam\_id = 11000013c5470aa\<\>  
20:00:56.531 [Lua] \<\>steam\_user\_name = Wolfe\<\>  
20:00:56.531 [Lua] \<\>steam\_app\_id = 1361210\<\>  
20:00:56.531 [Lua] \<\>machine\_id = ac51955a-7c3c-4cd6-96b7-969e624bfca2\<\>  
20:00:56.531 [Lua] INFO [Testify] Ready!  
20:00:56.607 [Lua] INFO [ImpactFxInjector] Found override for “void\_shield” impact fx on damage\_type: metal\_slashing\_medium  
20:00:56.723 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings  
20:00:56.783 [Lua] INFO [GameStateMachine] Changing state to StateGame  
20:00:56.784 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]  
20:00:56.784 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]  
20:00:56.784 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]  
20:00:56.784 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]  
20:00:56.784 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]  
20:00:56.784 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]  
20:00:56.784 [Lua] INFO [PrivilegesManager] Using permissive privileges manager  
20:00:56.785 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.  
20:00:56.785 [Lua] INFO [PrivilegesManager] Using permissive privileges manager  
20:00:56.785 [Lua] INFO [Input Manager] Init device: mouse, 1  
20:00:56.785 [Lua] INFO [Input Manager] Init device: xbox\_controller, 1  
20:00:56.785 [Lua] INFO [Input Manager] Init device: xbox\_controller, 2  
20:00:56.785 [Lua] INFO [Input Manager] Init device: xbox\_controller, 3  
20:00:56.785 [Lua] INFO [Input Manager] Init device: xbox\_controller, 4  
20:00:56.785 [Lua] INFO [Input Manager] Init device: keyboard, 1  
20:00:56.785 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed  
20:00:56.785 [Lua] INFO [Input Manager] Using input from: keyboard(1)  
20:00:56.785 [Lua] INFO [MechanismManager] Initialized without mechanism  
20:00:56.785 [Lua] INFO [ConnectionManager] Combined hash: 644f422c4ba3058a  
20:00:56.787 [Lua] INFO [PrivilegesManager] Using permissive privileges manager  
20:00:56.787 [Lua] INFO [AccountManager] Using base account manager  
20:00:56.795 [Lua] INFO [GameStateMachine] Init state StateSplash  
20:00:56.796 [Lua] INFO [Input Manager] Created a InputService of type [View]  
20:00:56.796 [Lua] INFO [ConstantElementLoading] State changed nil →   
20:00:56.796 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →   
20:00:56.797 [d3d12 pipeline state] creating pipeline state for #ID[e9dc1a8a]  
20:00:57.352 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.  
20:00:57.352 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video\_view/video\_view” with id: 1  
20:00:57.392 [d3d12 pipeline state] creating pipeline state for #ID[c2018f97]  
20:01:08.073 [Window] Window =\> active  
20:01:08.076 [Window] Window =\> active  
20:01:08.076 [Lua] INFO [Uncategorized] LUA window =\> ACTIVATED  
20:01:08.077 [Lua] INFO [Uncategorized] LUA window =\> ACTIVATED  
20:01:09.816 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.  
20:01:09.816 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video\_view/video\_view” with id: 1  
20:01:11.140 [Lua] INFO [GameStateMachine] Changing state to StateTitle  
20:01:11.141 [Lua] INFO [ConstantElementLoading] State changed → StateTitle  
20:01:11.141 [Lua] INFO [ConstantElementOnboardingHandler] State changed → StateTitle  
20:01:11.333 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/title\_screen/title\_screen” with id: 1  
20:01:11.546 [d3d12 pipeline state] creating pipeline state for #ID[ce0de565]  
20:01:11.546 [d3d12 pipeline state] creating pipeline state for #ID[0b19dce8]  
20:01:11.547 [d3d12 pipeline state] creating pipeline state for #ID[e74f7dce]  
20:01:12.463 [Lua] INFO [StateTitle] Changing state idle → signing\_in  
20:01:13.452 [Window] Window =\> inactive  
20:01:13.511 [Lua] INFO [Uncategorized] LUA window =\> DEACTIVATED  
20:01:13.985 [Backend] Joined authentication queue at position 1  
20:01:15.403 [Backend] Finished waiting in authentication queue  
20:01:15.420 [Lua] \<\>account\_id = 81c817a5-be48-4c5e-bddd-b764cf0b696e\<\>  
20:01:15.645 [Lua] INFO [ConnectionManager] Initialized wan\_client with peer\_id 3de1e24cfd8bb2a1  
20:01:15.645 [Lua] INFO [BackendManager] title\_request: GET /game-version/status?gameVersion=1.0.7-b238768&svnRev=67317&platform=win32  
20:01:15.645 [Lua] INFO [BackendManager] title\_request: GET /game-settings  
20:01:15.645 [Lua] INFO [BackendManager] title\_request: GET /master-data/meta/items  
20:01:15.645 [Lua] INFO [BackendManager] title\_request: GET /immaterium/connectioninfo  
20:01:15.647 [Lua] \<\>account\_id = 81c817a5-be48-4c5e-bddd-b764cf0b696e\<\>  
20:01:15.647 [Lua] INFO [BackendManager] title\_request: POST /store/81c817a5-be48-4c5e-bddd-b764cf0b696e/payments/reconcile?platform=steam  
20:01:15.647 [Lua] INFO [BackendManager] title\_request: GET /data/81c817a5-be48-4c5e-bddd-b764cf0b696e/account/commendations?includeStats=true&includeAll=true  
20:01:15.648 [Lua] INFO [Backend] Starting time sync  
20:01:16.063 [Lua] INFO [BackendManager] url\_request: GET [https://bsp-cdn-prod.atoma.cloud/items/versions/67317/Ub9KnHHtghx93axXvQWw2NLq8JcWQ1Q5z8Kj.json](https://bsp-cdn-prod.atoma.cloud/items/versions/67317/Ub9KnHHtghx93axXvQWw2NLq8JcWQ1Q5z8Kj.json)  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.347 [SteamStats] UserStatsStored success: true  
20:01:16.959 warning: [Lua] WARNING [Gear] Deprecated, use fetch\_paged instead  
20:01:16.959 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443  
20:01:16.968 [Lua] INFO [BackendManager] title\_request: GET /data/81c817a5-be48-4c5e-bddd-b764cf0b696e/account/gear  
20:01:16.968 [Lua] INFO [BackendManager] title\_request: GET /data/81c817a5-be48-4c5e-bddd-b764cf0b696e/characters  
20:01:16.968 [Lua] INFO [BackendManager] title\_request: GET /data/81c817a5-be48-4c5e-bddd-b764cf0b696e/progression  
20:01:16.968 [Lua] INFO [BackendManager] title\_request: GET /data/81c817a5-be48-4c5e-bddd-b764cf0b696e/account/data/core  
20:01:17.001 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE  
20:01:17.522 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING  
20:01:17.656 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]  
20:01:17.656 [Lua] INFO [Input Manager] Created a InputService of type [Debug]  
20:01:17.656 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]  
20:01:17.656 [Lua] INFO [Input Manager] Created a InputService of type [FreeFlight]  
20:01:17.656 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]  
20:01:17.657 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]  
20:01:17.657 [Lua] INFO [Input Manager] Created a InputService of type [Imgui]  
20:01:17.657 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]  
20:01:17.658 [Lua] INFO [StateTitle] Changing state signing\_in → loading\_packages  
20:01:17.683 [Vivox] Initialized  
20:01:17.683 [Lua] INFO [PrivilegesManager] Using permissive privileges manager  
20:01:17.686 [Lua] INFO [BackendManager] title\_request: GET /data/81c817a5-be48-4c5e-bddd-b764cf0b696e/characters/71ad580e-d049-490c-aeb4-b13211a44f73/data/narrative  
20:01:17.855 [Lua] INFO [PartyImmateriumManager] Joined new strike team  
20:01:18.055 [Lua] INFO [XboxLive] Setting activity… connection\_string: i:5319d47e-ba51-464f-abd8-0b1ef636a8e9:o54o2, party\_id 5319d47e-ba51-464f-abd8-0b1ef636a8e9, num\_members 1  
20:01:18.055 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available  
20:01:20.330 warning: [Lua] WARNING [VivoxManager] Assumed our local mic was unmuted but local audio info says it was muted.  
20:01:27.545 [Lua] INFO [StateTitle] Changing state loading\_packages → legal\_verification  
20:01:27.636 [Lua] INFO [BackendManager] title\_request: GET /data/81c817a5-be48-4c5e-bddd-b764cf0b696e/account/data/legal  
20:01:27.838 [Lua] INFO [StateTitle] Changing state legal\_verification → done  
20:01:27.855 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu  
20:01:27.855 [Lua] INFO [FrameRateManager] Reason “main\_menu” requested. Setting frame rate to 0  
20:01:27.855 [Lua] INFO [BackendManager] title\_request: GET /matchmaker/regions  
20:01:27.856 [Lua] INFO [ConstantElementLoading] State changed StateTitle → StateMainMenu  
20:01:27.856 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle → StateMainMenu  
20:01:27.872 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/main\_menu/main\_menu” with id: 1  
20:01:27.902 [Lua] INFO [BackendManager] title\_request: POST /store/81c817a5-be48-4c5e-bddd-b764cf0b696e/dlc/reconcile?platform=steam  
20:01:27.906 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/portrait/portrait” with id: 1  
20:01:28.113 warning: [DDGIVolume] memory leak in ddgi volume, this is a reminder for fixing this!  
20:01:28.119 [Lua] INFO [BackendManager] title\_request: GET /social  
20:01:28.130 [d3d12 pipeline state] creating pipeline state for #ID[7f0dab24]  
20:01:28.130 [d3d12 pipeline state] creating pipeline state for #ID[d0ef0439]  
20:01:28.383 [d3d12 pipeline state] creating pipeline state for #ID[7f0dab24]  
20:01:28.384 [d3d12 pipeline state] creating pipeline state for #ID[ce0de565]  
20:01:28.526 [Lua] INFO [BackendManager] title\_request: GET /social/81c817a5-be48-4c5e-bddd-b764cf0b696e/friends  
20:01:29.255 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: “idle”  
20:01:29.255 [Lua] INFO [Uncategorized] [DLCManager] Entering state: “present\_rewards”  
20:01:29.266 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: “present\_rewards”  
20:01:29.266 [Lua] INFO [Uncategorized] [DLCManager] Entering state: “idle”  
20:01:29.324 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf]  
20:01:29.324 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf]  
20:01:29.324 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf]  
20:01:29.409 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67]  
20:01:29.410 [d3d12 pipeline state] creating pipeline state for #ID[ae293044]  
20:01:29.470 [d3d12 pipeline state] creating pipeline state for #ID[ae293044]  
20:02:40.962 [Lua] \<\>shutdown = true\<\>  
20:02:40.963 [Application] Window signals application exit.  
20:02:41.018 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]  
20:02:41.018 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]  
20:02:41.018 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]  
20:02:41.018 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]  
20:02:41.541 [Lua] \<\>shutdown = true\<\>  
20:02:41.541 [Lua] INFO [FrameRateManager] Reason “main\_menu” relinquished, Setting frame rate to 60  
20:02:41.591 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu →   
20:02:41.618 [Lua] INFO [Log Internal] Global log level set to: 5  
20:02:41.618 [Lua] INFO [Log Internal] Global log level set to: 2  
20:02:41.893 [Vivox] Uninitialized  
20:02:42.502 warning: [D3D12ArrayStorage] 714 of 759 resources of type ‘D3D12ConstantBuffer’ has not been released.  
[Log end]

**Upload darktide\_launcher.log:**

---

<div class="post-metadata">

**Author:** ![FatsharkJulia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkjulia/32/11653_2.png) [@FatsharkJulia](https://forums.fatsharkgames.com/u/FatsharkJulia)\
**Post date:** [November 27, 2022, 2:43pm UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164/2 "2022-11-27T14:43:49Z")

</div>

Thank you for reporting, I’ve shared this with our developers.

---

<div class="post-metadata">

**Author:** ![Squirty\_mk2](https://avatars.discourse-cdn.com/v4/letter/s/c5a1d2/32.png) [@Squirty\_mk2](https://forums.fatsharkgames.com/u/Squirty_mk2)\
**Post date:** [November 30, 2022, 10:34pm UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164/3 "2022-11-30T22:34:12Z")

</div>

Hi there, I had the exact same issue in the beta. Hoping this can get fixed soon.

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<div class="post-metadata">

**Author:** ![Squirty\_mk2](https://avatars.discourse-cdn.com/v4/letter/s/c5a1d2/32.png) [@Squirty\_mk2](https://forums.fatsharkgames.com/u/Squirty_mk2)\
**Post date:** [December 2, 2022, 6:07pm UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164/4 "2022-12-02T18:07:03Z")

</div>

Hey it’s me, I’ve got something exciting to share.

Update your graphics card drivers and then do the following.

1. go to darktide on steam
2. go into manage (this will look like a small grey cog)
3. go to manage under the available tabs
4. click browse files
5. open file window on your computer
6. go to the file named “launcher”
7. find the laucher.exe application and right click
8. go into properties
9. go into compatability
10. Make sure to disable compatability mode
11. under settings on compatability, select the following  
-Run as Administrator  
-Disable Fullscreen Optimisations
12. ensure they are enabled and apply changes
13. finally, launch the game from the file location NOT from steam and you will be able to play!

It’s taken a while to get this working but hopefully it works for you too dude!

---

<div class="post-metadata">

**Author:** ![Wolfe](https://avatars.discourse-cdn.com/v4/letter/w/c6cbf5/32.png) [@Wolfe](https://forums.fatsharkgames.com/u/Wolfe)\
**Post date:** [December 2, 2022, 8:03pm UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164/5 "2022-12-02T20:03:01Z")

</div>

ill give it a go

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<div class="post-metadata">

**Author:** ![Wolfe](https://avatars.discourse-cdn.com/v4/letter/w/c6cbf5/32.png) [@Wolfe](https://forums.fatsharkgames.com/u/Wolfe)\
**Post date:** [December 2, 2022, 8:16pm UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164/6 "2022-12-02T20:16:41Z")

</div>

woooo i appreciate you so much

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<div class="post-metadata">

**Author:** ![Squirty\_mk2](https://avatars.discourse-cdn.com/v4/letter/s/c5a1d2/32.png) [@Squirty\_mk2](https://forums.fatsharkgames.com/u/Squirty_mk2)\
**Post date:** [December 3, 2022, 12:33am UTC](https://forums.fatsharkgames.com/t/crashes-after-loading-shader-cache/61164/7 "2022-12-03T00:33:08Z")

</div>

YW dude, enjoy the purging!
