Crafting/loot progression fix

As it stands there is very little incentive to continue playing based on loot and crafting due to the inherent randomness and time locked nature of it. The promise of overhauls down the road is not enough to keep a majority of players in the game. I think some quick band aid fixes to the crafting and loot progression system could go along way in short term player retention, while larger overhauls are worked on and implemented down the road.

  • Add the ability to reroll one blessing while locking the other with diamantine/plasteel
  • Add the ability to trade excess diamantine for plasteel.
  • Add the ability to reroll the hourly shop with ordo dockets
  • Add the ability to reroll Melk’s daily shop with requisitorium coins