# Consensus on Bulwarks

**URL:** https://forums.fatsharkgames.com/t/consensus-on-bulwarks/99921
**Category:** General Discussion
**Created:** [October 9, 2024, 2:54pm UTC](https://forums.fatsharkgames.com/t/consensus-on-bulwarks/99921 "2024-10-09T14:54:59Z")
**Posts on this page:** 1
**Showing post:** 29

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### Author: ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)
#### Post date: [October 10, 2024, 4:23am UTC](https://forums.fatsharkgames.com/t/consensus-on-bulwarks/99921/29 "2024-10-10T04:23:49Z")

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Crushers:

> [@Ripper Bayonet poke doesn’t stagger crushers anymore (2)](https://forums.fatsharkgames.com/t/ripper-bayonet-poke-doesn-t-stagger-crushers-anymore-2/99295/1):
>
> P.P.S. Unless I’m mistaken and overly tired, it does seem caused by the changed stagger thresholds that changed in [version 1.3](https://github.com/Aussiemon/Darktide-Source-Code/blob/c1aacef16474652dd89a300e90e41f910b3f6289/scripts/settings/breed/breeds/chaos/chaos_ogryn_executor_breed.lua#L90) vs [version 1.2](https://github.com/Aussiemon/Darktide-Source-Code/blob/71aab712b150236a5136d5f091fbf9cd31590460/scripts/settings/breed/breeds/chaos/chaos_ogryn_executor_breed.lua#L89).

Bulwarks:  
[old v 1.2](https://github.com/Aussiemon/Darktide-Source-Code/blob/71aab712b150236a5136d5f091fbf9cd31590460/scripts/settings/breed/breeds/chaos/chaos_ogryn_bulwark_breed.lua#L86)  
I think these are the values, chaos\_ogryn\_bulwark\_breed.lua:

```auto
stagger_thresholds = {
		[stagger_types.light] = 20,
		[stagger_types.medium] = 30,
		[stagger_types.heavy] = 80,
		[stagger_types.light_ranged] = 5,
		[stagger_types.killshot] = 5,
		[stagger_types.sticky] = 1
	},

```

[v1.3+](https://github.com/Aussiemon/Darktide-Source-Code/blob/c1aacef16474652dd89a300e90e41f910b3f6289/scripts/settings/breed/breeds/chaos/chaos_ogryn_bulwark_breed.lua#L85):

```auto
stagger_thresholds = {
		[stagger_types.light] = 30,
		[stagger_types.medium] = 60,
		[stagger_types.heavy] = 120,
		[stagger_types.explosion] = 200,
		[stagger_types.light_ranged] = 60,
		[stagger_types.killshot] = 60,
		[stagger_types.sticky] = 1
	},

```

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