# Concerns that the skitarii data interrogator function will neuter many finales and events

**URL:** <https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349>\
**Category:** General Discussion\
**Created:** [June 13, 2026, 7:47pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349 "2026-06-13T19:47:25Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![SoSollEsSein](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/sosollessein/32/116470_2.png) [@SoSollEsSein](https://forums.fatsharkgames.com/u/SoSollEsSein)\
**Post date:** [June 14, 2026, 1:11pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/22 "2026-06-14T13:11:27Z")

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> [@Headhunter](#):
>
> That comes down to behaviour with randoms in quickplay. Hence you see how it us with randoms with medstation and ammo sharing. Maybe 50/50 you get some sort of team work or resource sharing in quickplay games. So 50/50 someone might provide mini game cover.

Yeah, it is the same with sharing ressources. Many seem to not care or actually do not know that the icons indicate if someone is low/out of ammo/grenades and that the medi-station shows how many heals are available. I don’t wanna assume the worst and try to believe they actually do not know about it… but that is a very generous assumption from my side…

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**Author:** ![Vadamaar](https://avatars.discourse-cdn.com/v4/letter/v/4bbf92/32.png) [@Vadamaar](https://forums.fatsharkgames.com/u/Vadamaar)\
**Post date:** [June 14, 2026, 1:13pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/23 "2026-06-14T13:13:07Z")

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There’s a lot of new players right now, since the game went on sale. I also heard it may have been released on PS GamePass or w/e, not sure on that. I’ve noticed a lot of noobies lately.

They suck, but it’s always fun to clutch for them - I remember how bad I sucked when I started, lol.

Oh, and personally, I think the minigame events are just… “alright” at best, garbage at worst.

At least the new 4-square matching one doesn’t seem broken anymore. Sometimes, I wouldn’t be able to get it to the correct square, because it would keep acting like I made a wrong move, when there’s literally no other way to get it there. That hasn’t been happening the last few weeks.

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**Author:** ![Headhunter](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/headhunter/32/62026_2.png) [@Headhunter](https://forums.fatsharkgames.com/u/Headhunter)\
**Post date:** [June 14, 2026, 2:59pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/24 "2026-06-14T14:59:01Z")

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> [@SoSollEsSein](#):
>
> Yeah, it is the same with sharing ressources. Many seem to not care or actually do not know that the icons indicate if someone is low/out of ammo/grenades and that the medi-station shows how many heals are available. I don’t wanna assume the worst and try to believe they actually do not know about it… but that is a very generous assumption from my side…

It also creates a vicious cycle.

Players then become cynical of randoms and make assumptions on next group, then next group. So then they already know better but they choose to tap a 4 charge medstation, tap ammo kit early to get their “fair share” due to being conscious in case someone else will thirst it.

At that point Quickplay isn’t really teamplay. It’s a cycle of mistrust and competing for ammo/medstation.

But back to topic. Remains to be seen how effective this servo skull to not imbalance.

- How fast can it resolve mini game compared to player interacting
- Does it have a reasonable range restriction from player proximity
- Is there cooldown and how long

How does rest of this class combat abilities scale to have such minigame advantage.

For one month there will be whole teams of them - How does game balance fare with this.

Imagine whole team running this…Auto-revive for all.

![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/a/0a4ae01e1c6854c0e8a9f74ba1599c6ff45284ba.png)

or it can do all three at same time. Minigame, Damage assist and now auto-revive…

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/e/9/e9645eddc78fe9ca0e713feeef87b3525243d791.png)

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<div class="post-metadata">

**Author:** ![alsozara](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/alsozara/32/6944_2.png) [@alsozara](https://forums.fatsharkgames.com/u/alsozara)\
**Post date:** [June 14, 2026, 4:30pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/26 "2026-06-14T16:30:22Z")

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> [@RastaMouse](#):
>
> if you can target yourself when you’re either netted or knocked

Comment in the talent design thread FYI:

 ![Screenshot_2026-06-15-02-29-29-87_e4424258c8b8649f6e67d283a50a2cbc](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/9/e/9e868b96363302da9268fde443835c9a12fafbb0.jpeg)

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**Author:** ![DVD.exe](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dvd.exe/32/116175_2.png) [@DVD.exe](https://forums.fatsharkgames.com/u/DVD.exe)\
**Post date:** [June 14, 2026, 8:57pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/27 "2026-06-14T20:57:39Z")

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I just don’t understand what the issue here is.

Walk me through this, everyone here relentlessly brags about being in Hav40, where minigames aren’t even a problem. I feel like I’ve played long enough to know if three guys can’t protect a dude long enough to minigame than they’re not going to make it out of the starting area anyway.

What even is the wait time for the servo solver? It’s based on the average player, right? So, it’s gotta be 45 seconds to a minute per minigame? Or 15 minutes if it’s based on the Auric Maelstrom poop tree event without a hard carry ogryn, and you know I’m not exaggerating lmao.

If I was a douche I’d be demanding video evidence of all of y’all

- playing the minigames and pressing elevator buttons

and not

- playing the game defending the guy doing the chores.

Because the latter is clearly having more fun than the former.

“Do my team game, teammate!” I say while ignoring objectives and elevator buttons for three years straight.

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**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [June 14, 2026, 9:04pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/28 "2026-06-14T21:04:17Z")

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> [@dannylew8299](#):
>
> Walk me through this, everyone here relentlessly brags about being in Hav40, where minigames aren’t even a problem.

i dunno i just don’t really agree. stuff like that terminus chasm station (? i think) mid way interrogator event are pretty intense cause you gotta be in the very middle and be exposed to absolutely everything to do the objective. can’t just sit in a corner which would not only be really easy but also really boring

my concern is that the skitarii skull gimmick would enable this exact boring easy bypass of the event

you sorta acknowledge it too btw.

> [@dannylew8299](#):
>
> Or 15 minutes if it’s based on the Auric Maelstrom poop tree event without a hard carry ogryn, and you know I’m not exaggerating lmao.

you don’t feel a sense of loss that this challenge is just gone because a skitarii can doubleping the tree?

i get your point that the minigames themselves aren’t really fun but that does not justify just killing the events entire point off. two negatives don’t make a positive, it just makes the entire event event trash. at the very least make it a hold your ground objective then like in expeditions

like even from a very basic angle, it turns the events into just more of the same. why take away the things that have unique gameplay?

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**Author:** ![DVD.exe](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dvd.exe/32/116175_2.png) [@DVD.exe](https://forums.fatsharkgames.com/u/DVD.exe)\
**Post date:** [June 14, 2026, 11:33pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/29 "2026-06-14T23:33:32Z")

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> [@eatingsand](#):
>
> can’t just sit in a corner which would not only be really easy but also really boring

If your team can hold a corner without getting bullied out of it by bombers, flamers, ragers, or mutants then defending a guy doing the minigame is probably not a challenge.

> [@eatingsand](#):
>
> i get your point that the minigames themselves aren’t really fun but that does not justify just killing the events entire point off. two negatives don’t make a positive, it just makes the entire event event trash. at the very least make it a hold your ground objective then like in expeditions
> 
> like even from a very basic angle, it turns the events into just more of the same. why take away the things that have unique gameplay?

Yeeeees but that’s a terrible answer so let me make an attempt.

Data interrogation is an integral part of my least favorite parts of the game. I’m not defending them. You say eliminating them makes those events “more of the same” except to me that’s more of the parts I like.

But, I don’t know anything about the servo skull reality

- don’t know the time limit
- don’t know the talent point cost
- don’t know the limitations
- don’t know if it costs a blitz resource

Fatshark is welcome to prove me wrong and make servo solver broken OP, but I just don’t think they will.

My honest to God prediction is that servo solver costs a blue talent node and a resource, it’ll break in a dozen different ways and it won’t matter.

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**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [June 14, 2026, 11:40pm UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/30 "2026-06-14T23:40:25Z")

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> [@dannylew8299](#):
>
> If your team can hold a corner without getting bullied out of it by bombers, flamers, ragers, or mutants then defending a guy doing the minigame is probably not a challenge.

there’s a protected corner in that specific one where nothing can reach you. same with hab dreyko you can just sit in the corner where the respawn spot is and nothing can hurt you unless it crosses the corner

> [@dannylew8299](#):
>
> But, I don’t know anything about the servo skull reality
> 
> - don’t know the time limit
> - don’t know the talent point cost
> - don’t know the limitations
> - don’t know if it costs a blitz resource

fair points, a timer wouldn’t matter though, people would rather spend extra time being safe instead of speeding things up while being unsafe i.e. more fun. see for proof: carnival finale which i habitually disconnect out of at this point

> [@dannylew8299](#):
>
> You say eliminating them makes those events “more of the same” except to me that’s more of the parts I like.

i have to double down on this though. you don’t like intensity spikes like during a hab dreyko finale where you’re down one person? i think those are way more fun than boring “survive” objectives like the smelter survive portion

hab dreyko finale would genuinely make me want to jump from a roof, or less dramatically go afk, if it was just 4 man survive which my concern is that it will be once skitarii releases

it does remain to be seen how the servo skull actually affects the dynamic that i think is good. hence the thread is simply about my concerns

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**Author:** ![Ward](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ward/32/60815_2.png) [@Ward](https://forums.fatsharkgames.com/u/Ward)\
**Post date:** [June 15, 2026, 12:07am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/31 "2026-06-15T00:07:52Z")

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I had to leave my slumber for this one

> [@eatingsand](#):
>
> i have to double down on this though. you don’t like intensity spikes like during a hab dreyko finale where you’re down one person? i think those are way more fun than boring “survive” objectives like the smelter survive portion
> 
> hab dreyko finale would genuinely make me want to jump from a roof, or less dramatically go afk, if it was just 4 man survive which my concern is that it will be once skitarii releases
> 
> it does remain to be seen how the servo skull actually affects the dynamic that i think is good. hence the thread is simply about my concerns

Yeah, maybe being down one person might be fun, but it’s not this. It’s ONE persone being down on action, doing honestly boring and quite frankly irritating chore that, if you are not ogryn, any sneeze can throw you out of it.

Hab Dreyko is probably the most annoying one, not only it is hard to do fast, if you are on last wound you cant even see it well. Oh, also, after solving it you are rewarded with 1-2 dodges on cooldown since if you don’t move you get corruption ( yeah I know it’s not a lot but still).

Statistically, if you would be fair, 1 of 4 times you play event you should pick up the thing and solve it. People here often ask about nerfs for things like inferno staff, hive scum, dueling sword and some others. Often their reasoning is that if some1 kills all my stuff for me, I have no fun killing it myself. So let me ask you, is it FUN for YOU solving this while others “kill your stuff”? Is it fun for others when they don’t play tide game but puzzles in their tide game?

I think most would say no.

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**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [June 15, 2026, 12:27am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/32 "2026-06-15T00:27:17Z")

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it’s not that i specifically disagree with the statement that being the guy to do the minigame isn’t interesting, but wouldn’t the solution to that be actually making the mechanic interesting, not just letting teams bypass it, completely neutering the whole thing?

if the minigames suck that much then why are we giving just the dlc class the option to skip it? why not just remove them and redesign the event around something better? i suggested the hold-your-ground mechanic from expeditions before

even if the minigames literally killed your dog, it wouldn’t be acceptable for the dlc class to just cirucmvent the mechanic. or rather that’s not actually a solution to the inherent problem, it’s a bandaid that still leaves it festering at best, and at that the worst kind of bandaid fix, a premium one

tl;dr not only is the solution unsatisfying (boring finales and events) but it’s also being sold to you to a problem they could fix, so it is not in fact “the lesser evil”

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**Author:** ![Frish](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/frish/32/70212_2.png) [@Frish](https://forums.fatsharkgames.com/u/Frish)\
**Post date:** [June 15, 2026, 12:48am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/34 "2026-06-15T00:48:08Z")

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> [@Ward](#):
>
> So let me ask you, is it FUN for YOU solving this while others “kill your stuff”? Is it fun for others when they don’t play tide game but puzzles in their tide game?
> 
> I think most would say no.

This is a tired argument, and narrow-minded (not a personal slight, dear slumberer). You could say the same thing about getting disabled, killed, or basically any of a large number of bad things that happen to you in this game.

It’s stressful, yeah. It’s not Type 1 Fun, but the situations it creates are compelling. If anything the game needs more reasons to encourage cooperation, not less.

Anyways I’m also concerned that FS is basically selling us Solo Mode via DLC characters who are more capable of lone wolfing it than vanilla. At least servo-skull hacking is thematic, hopefully Hadron has nice things to say to helpful Skitarii instead of the usual ‘encouragements’ 😁

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**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [June 15, 2026, 12:50am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/35 "2026-06-15T00:50:14Z")

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> [@RastaMouse](#):
>
> it honestly could take Servo Skull much longer to do hack then normal player.

i consider this the worst case outcome. event is easier and takes longer. not exactly what i think when i think “difficulty spike from finale or event”

it sounds like a good tradeoff on paper but i really don’t think it is, at all. now if it caused extra spawns that would be a convincing tradeoff

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<div class="post-metadata">

**Author:** ![DVD.exe](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dvd.exe/32/116175_2.png) [@DVD.exe](https://forums.fatsharkgames.com/u/DVD.exe)\
**Post date:** [June 15, 2026, 1:11am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/37 "2026-06-15T01:11:37Z")

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> [@eatingsand](#):
>
> i have to double down on this though. you don’t like intensity spikes like during a hab dreyko finale where you’re down one person? i think those are way more fun than boring “survive” objectives like the smelter survive portion

It’s less about not-enjoying the intensity spike and everything about not being allowed to enjoy the intensity spike because the other three idiots I play with would rather throw the game than ever touch an objective or elevator button lol.

I don’t want to do Hab Dreyko’s arbusto de caca anymore, I want to walk around, see things I’ve never seen before, shoot things spawning from new places I am yet to be aware of.

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<div class="post-metadata">

**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [June 15, 2026, 1:15am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/38 "2026-06-15T01:15:50Z")

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aren’t these two seperate issues though?

my concern is that the skull will neuter events by destroying their intended intensity  
your concern is that the means by which the intended intensity is achieved are not good

can we agree that the skull (possibly) neutering the event doesn’t actually solve your issue, and still causes mine?

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [June 15, 2026, 1:27am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/39 "2026-06-15T01:27:34Z")

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To your point about “optimising the fun out of a game” and servo skull being able to free players from nets IF directed, how much do you want to bet this is client-side-\>moddable and within a couple of days it will get a mod like the doggo did where it basically does everything without any human interaction. Dog AI God mode mode cranked to 111 where the player effectively becomes the companion/NPC to the super-automated dog Main Character.

Prediction for Servo Skull mod:

Nets? Set to auto-free ASAP

Disabler? Auto-target etc etc.

Puzzles? Set to auto solve, possibly with other shenanigans, like increased range, maybe even faster and the like.

I hope I’m wrong and we won’t go down this route again, prove me wrong FS, prove me wrong.

Crap like this needs to be server-side sanitized to enforce some semblance of integrity.

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<div class="post-metadata">

**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [June 15, 2026, 1:30am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/40 "2026-06-15T01:30:15Z")

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good point, i’d be surprised if such a mod didnt release very quickly now that i think about it

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<div class="post-metadata">

**Author:** ![Ward](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ward/32/60815_2.png) [@Ward](https://forums.fatsharkgames.com/u/Ward)\
**Post date:** [June 15, 2026, 1:48am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/41 "2026-06-15T01:48:19Z")

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> [@Frish](#):
>
> This is a tired argument, and narrow-minded (not a personal slight, dear slumberer). You could say the same thing about getting disabled, killed, or basically any of a large number of bad things that happen to you in this game.

Is it though? I find them quite diffrent. All you have pointed out can be reduced or even erased with certain level of skill. But no amount of skill will erase fact that if all your teammates don’t want to do puzzles- you will have to do them or won’t progress further.

Cooperation was always kind of an “on edge” concept for me in this game. Yes, I prefer to coop and like to do things in team, but then you also have to consider this type of game can’t always be build on it, there is a chance that when you are solving puzzles 5 gunners run out of corner and blast you in a blink of an eye and even good team couldnt help you. It’s not skill or lack of it, it’s random and when you are holding something you might not notice it coming.

It’s not something that makes me run to steam and post negative review, no. But if Fatshark would one day say “we deleted all interrogators from game” and changed events for something else (that’s not more immobilizing) I wouldn’t shed a singe tear.

Honestly, I wouldn’t even speak too much against it if they stopped doing more new and annoying ones, or at least don’t swap puzzles randomly on old maps.

But I can agree that we could get some “bypass” by other means instead of on a class that you have to buy, yes.

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<div class="post-metadata">

**Author:** ![Frish](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/frish/32/70212_2.png) [@Frish](https://forums.fatsharkgames.com/u/Frish)\
**Post date:** [June 15, 2026, 2:36am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/42 "2026-06-15T02:36:07Z")

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> [@RastaMouse](#):
>
> Let’s hope there’s some extra draw back and not the whole “taking longer”

I guess a skill point/talent tree path is drawback enough. It’s potentially quite a wasted/niche talent.

> [@Ward](#):
>
> But no amount of skill will erase fact that if all your teammates don’t want to do puzzles

Social skills! 😆

I think like you dislike them and that’s fine. But to say they don’t introduce various skill checks is inaccurate. For instance you can maintain some situational awareness even while solving the puzzle, and abort any time. Audio cues remain, for instance.

It can be frustrating to cooperate with uncooperative randoms, for sure. I do enjoy the extra chaos though, mostly! So maybe I have a little bias and extra tolerance for headless chooks 😁

I can only imagine that with Skitarii on the team auto-hacking the events become that much easier and less stressful as you get to hole up in a safe spot and wait out the event. So you may in fact get the opportunity to not shed a single tear for a game without interrogators!

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<div class="post-metadata">

**Author:** ![DVD.exe](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dvd.exe/32/116175_2.png) [@DVD.exe](https://forums.fatsharkgames.com/u/DVD.exe)\
**Post date:** [June 15, 2026, 3:19am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/43 "2026-06-15T03:19:21Z")

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> [@eatingsand](#):
>
> aren’t these two seperate issues though?
> 
> my concern is that the skull will neuter events by destroying their intended intensity  
> your concern is that the means by which the intended intensity is achieved are not good

They’re in the same boat.

> [@eatingsand](#):
>
> can we agree that the skull (possibly) neutering the event doesn’t actually solve your issue, and still causes mine?

It’s still a hypothetical that isn’t proven. You don’t know if you even have an issue yet. Barring some _wild_ decision making by the devs, it just seems minor? This thread is talking about this thing that’s not even out as if it’s as bad as smite.

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**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [June 15, 2026, 3:24am UTC](https://forums.fatsharkgames.com/t/concerns-that-the-skitarii-data-interrogator-function-will-neuter-many-finales-and-events/122349/44 "2026-06-15T03:24:41Z")

</div>

> [@dannylew8299](#):
>
> They’re in the same boat.

they’re no doubt close, but my point stands. if the servo skull just lets you bypass the minigame, it doesn’t make the minigame any better and the end result is still a neutered finale.  
there’s great ways to tackle the specific issue of “minigame bad” i’m sure and none of them involve a premium class that can bypass minigames at the expense of design integrity and challenge. i think we need to step back from the idea that this is a viable solution to the minigame-bad issue, which i’m not trying to minimize, but it’s not what this thread is about either.

or, in other words: whether or not the minigame is good, the rest of the event is designed around it existing. bypassing it does not make a good end result.

> [@dannylew8299](#):
>
> It’s still a hypothetical

i could’ve maybe been even more clear but i felt that throughout this thread and even in the title i was clear that i’m talking about a hypothetical. obviously plenty of ways to implement this, i’m expressing my concern that it could be implemented in a very ungood way.

and fatshark has certainly shown that they have in the past implemented things in really bad ways that detract from the whole. so i think it’s a fair hypothetical to pipe up on in advance.

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