# Compilation of Evidence Regarding Controversial Launch

**URL:** <https://forums.fatsharkgames.com/t/compilation-of-evidence-regarding-controversial-launch/67788>\
**Category:** General Discussion\
**Created:** [December 10, 2022, 10:04pm UTC](https://forums.fatsharkgames.com/t/compilation-of-evidence-regarding-controversial-launch/67788 "2022-12-10T22:04:26Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![scythid](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/scythid/32/43691_2.png) [@scythid](https://forums.fatsharkgames.com/u/scythid)\
**Post date:** [December 12, 2022, 12:30pm UTC](https://forums.fatsharkgames.com/t/compilation-of-evidence-regarding-controversial-launch/67788/29 "2022-12-12T12:30:27Z")

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> [@Kumori](#):
>
> “Classes not the same as careers”

> [@Kumori](#):
>
> What exactly is the difference?

> [@Kumori](#):
>
> How will calling them CLASSES help them expand on the user experience?

> [@Classes in Darktide](https://forums.fatsharkgames.com/t/classes-in-darktide/60591/1):
>
> While similar, classes are **not the same as careers** (in Vermintide). Some of this will become clearer as you jump into our Closed beta this weekend, but most of it won’t show up until the full play experience closer to launch. More specifically, you can expect a deeper narrative experience, greater range, and more options in character customization. There’s also a more profound and wider progression in weapons.

> [@Classes in Darktide](https://forums.fatsharkgames.com/t/classes-in-darktide/60591/1):
>
> We really wanted to focus on quality, depth, and differentiation first - and less on the number of classes. Each class has a distinct personality, and your choice affects what cosmetics they can attain, and how they interact with teammates on their strike team. Weapons are more robust, each with their individual stats and traits specifically designed for that weapon.

Character customisation, three different voice styles and a custom grenade.

Talents are exactly the same, active and passive abilities are exactly the same, there’s nothing new of consequence.

There’s just far less of them than V2, and they dont like to share.

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