# Collectiong of Improvements for Vermintide 2 with Voting

**URL:** <https://forums.fatsharkgames.com/t/collectiong-of-improvements-for-vermintide-2-with-voting/25789>\
**Category:** Gameplay Feedback\
**Created:** [July 15, 2018, 10:16pm UTC](https://forums.fatsharkgames.com/t/collectiong-of-improvements-for-vermintide-2-with-voting/25789 "2018-07-15T22:16:22Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![SmokerT69](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/smokert69/32/19655_2.png) [@SmokerT69](https://forums.fatsharkgames.com/u/SmokerT69)\
**Post date:** [July 19, 2018, 11:38am UTC](https://forums.fatsharkgames.com/t/collectiong-of-improvements-for-vermintide-2-with-voting/25789/9 "2018-07-19T11:38:36Z")

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> [@ResidentMikeGER](#):
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> -3. It would be cool if we can customine our HQ with things we can unlock in challenges or maybe trophies from lvl whichwe made in legend or what ever. But a trophie room would be cool.

There is a trophy room in the keep, it’s just not open yet. You can bug into the room though.

> [@ResidentMikeGER](#):
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> -4. More Collectors Edition content! Especially not only skins for the first character career. Make for all one new skin

For sure xD All my mates bought the collectors edition and I got the basic, they have all talked on discord about how it felt like a rip off.

> [@ResidentMikeGER](#):
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> -5. More things for character customation

Not really sure what else they can do? They just need to add more costumes and hats to the game.

> [@ResidentMikeGER](#):
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> -6. Maybe a book where you can see what customation items are in and which you have. It would awake collector charming of itmes and skins

Not sure what collector charming is? But yea, a list of all the current available items would be nice.

> [@ResidentMikeGER](#):
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> -7. It should be possible to kick player at the end of a round. Because you cant finish if you have a troll in the game and he dont come in the end.

You can do this, just kick them before you get to the bubble. I’ve kicked people while running down the hill to the bubble after killing the boss on War camp. Obviously it’s something you should hardly ever have to do… The only time I did it was because of a troll who refused to help kill the boss and just cursed in chat the entire time.

> [@ResidentMikeGER](#):
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> -8. Chaos Spawn is to OP. It should be balanced or better nerfed.

It’s not. It’s one of the harder bosses, but it is not OP. 2 people can easily kill it while the other 2 take care of the horde and specials. Just yesterday, myself on FK kruber and a Zealot killed it while the Pyro cleared the horde and specials, bardin ranger was dead. And this was on the map, into the nest, which is very narrow and closed off. We had no issues and it was on Legend difficulty.

I would suggest going into the modded Relm and spawning Chaos Spawns so you can practice dodging and killing them. If you have two people it’s very easy, one of you takes agro and just blocks and dodges its grabs while the other hits it until he takes agro, then you attack until you get agro and repeat until dead. 1 vs 1 is a little more difficult but still way easier than trying to solo a troll. The only time I can solo a troll is on WS with hagbane.

> [@ResidentMikeGER](#):
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> -9. If only one player is alive the enemys should be automatic balanced that they have less life while he is alone. If he revives a other player the enemy should get partial more life again.

No, that’s rewarding bad game play and would make clutching less awesome.

> [@ResidentMikeGER](#):
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> -10. Also if only one player is alive a hook rat and other special which can grab a player shouldnt grab the last player or maybe just spawn less than.

Nope, again, rewarding bad game play and would make speed running much easier.

> [@ResidentMikeGER](#):
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> -11. The first elf should regenerate her life not only to half she should regenerate it full. You could do it that it regenerate slower after the half than before but it should regenerate.

I would say up to 70%, as even with 33% curse reduction on Legend, 1 hit is still gonna kill the elf at half HP with both grims. I could get behind normal regen up to 50% and then half up to 100%. It would make her other talents more of a choice, people might actually take party regen or double regen for her over ammo regen if that was the case.

> [@ResidentMikeGER](#):
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> -12. Dont nerf Heros (except its a bug)if one is to OP than buff the other and dont nerf that one. And if the game is to easy than, tha n buff the enemys but dont nerf a hero. If you played with that hero a lot and he got nerfed and now he is crap than you dont want to play with him again because you knowed how good he was.

Yep, I’ve always felt this way. Buff other characters and weapons up instead of nerfing down good ones. Running Legend with pubs is still a 50/50 chance of failure, at least for me, might actually be lower. Running with my groups on the other hand, we hardly fail unless the AI director cucks us with 6 specials, a horde and boss at the same time.

> [@ResidentMikeGER](#):
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> -13. A new Character would be cool. The new career was nice but one new character whould be cool too. Maybe as buyable DLC or as free update or if you do a Vermintide 3 than there. I mean it would be possible. The heros could find on their journey a new survived hero and this person get part of their team or an enemy hero which changed the side or something else. There are enough ways you could implement it in the story.

Tons of threads about this here on the forum. I’ll give you a link to my theory if you want to read it,

> [@New hero suggestion (hear me out) skaven traitor](http://forums.fatsharkgames.com/t/new-hero-suggestion-hear-me-out-skaven-traitor/24351/13):
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> My meme folder is as large and vast as the plains of Africa. I honestly liked the idea of Genevieve Dieudonné joining the group. I believe that’s the one the guy in the keep talks about, She would be a great addition to the team, and it would be interesting to hear the voice lines of Salty boy and this vampire. If I remember correctly, she’s the only vampire that’s accepted in the Empire. She actually saved the life of the Emperor and was called the Heroine of the Empire. Du…

> [@ResidentMikeGER](#):
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> -14. Maybe implement that we can improve the power lvl of an item because if you found a good item and you want to hold it you cant because you cant enhance his level. Maybe 1 power lvl for one material. So with that logic it would be very expensive to enhance a noob lvl item and not so much for high level items.

Kinda pointless. The power levels don’t really add that much damage compared to the actual stats. Try equipping the default weapon and shooting dummies, not much of a difference. The 10% armored, infantry and chaos are what make a big difference. And you get new items and weapons so much lvling up that it’s pointless to try and keep the lower ones. And by the time you start knocking out champion games, red items will begin to very slowly start trickling in until you do Legend and start complaining about having too many of each one. xD

> [@ResidentMikeGER](#):
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> -15. In Vermintide 1 was there some items where you get life for crits or something. Bring that back as attribute or propertie but not temporary life like the skill at lvl 20.

That would be broken. Try equipping the dual daggers on the elf and hitting the dummies in the keep. Around every 3rd attack will crit. You would be at full HP all the time.

> [@ResidentMikeGER](#):
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> -16. It feels like there are less item properties than in V1 but maybe it feels only so but they could be better and more.

Most of the traits are pointless right now, extra stamina on headshots and stuff. They need to seriously rework them to make them useful. 5% speed buff on head shots that doesn’t stack would be far more useful than extra stamina.

> [@ResidentMikeGER](#):
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> -18. Remove anti Cheat. That was in Vermintide 1 better that you can use every mod you want and play like you want. Not every one want to grind in this game.

No.

> [@ResidentMikeGER](#):
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> -22 Randomness from opening boxes should be controlled that it is not complete random. For example i mean, that after every 50 boxes drops a guaranteed hat and every 30 boxes a guaranteed red item or that the chance of getting a hat or red item get increased after every chest without red item or hat until its guaranteed and if one hat drops the chance got resetet or something like that. I hope you know what i mean with a little controll of the randomness.

The Devs have actually said this is something they want to implement.

> [@ResidentMikeGER](#):
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> -24. If you do a Vermintide 3 maybe a open world game would be cool if possible.

I’ve thought about something similar. Open maps where you can just explore and kill hordes, take out patrols with friends and so on. I don’t think it’s going to happen though.

Agree with most of the other stuff tho.

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