Ammo Conservation Traits
Recent talk around here about ammo sustain, especially on melee careers, had me thinking about how things could be tweaked to make the ammo regen traits a bit less abuseable by classes who really have no right to have the kind of effective ammo pools they do.
Scrounger: Every 5th/6th shot that hits an enemy restores 5% ammo (capped at 3 shots)
Conservative Shooter: Every 2nd headshot restores 5% ammo (capped at 2 shots)
The idea here is to smooth out the usability of both ammo sustain traits across careers and weapons, while lowering the potential highs eg conservative shooter no longer equates to potentially infinite ammo on weapons like handgun with a very high headshot rate. High crit careers no longer get a significantly higher benefit from Scrounger, meaning WHC can no longer Ult and be just about ammo neutral with BoP.
Numbers could probably use some tuning, and I don’t imagine such changes would be popular. It would also inevitably have knock on effects such as largely gutting BH’s ammo sustain, so would create a significant amount of work with additional rebalancing. Figured the idea was at least worth throwing out here, because I do think how proficient a lot of melee careers are at deleting specials with ranged weapons without really struggling with ammo robs ranged careers of their niche in a party comp.
Just miscellaneous thoughts and suggestions about BH’s talents as of patch 11.
Last Shot Power - Too fiddly to be worth it currently. I’d suggest a duration increase to 20-30 seconds so it’s more feasible to get decent uptime out of it.
Weapon swap buff: Great fun after the most recent changes. Still don’t love how the stacks interact with volley bow cleave, and it’s a bit more of a buff to crossbow builds than I would have liked, but for now I will absolutely take it as is for what it brings to BoP/Rep Pistol builds. Thank you for listening on this, Fat Shark.
Melee Kill Reload: Please change to also work for special kills. I don’t think that’d be too much. Ammo generated by this talent should also be immediately loaded (there currently seems to be a noticeable delay between receiving the ammo and it going into the active clip). Otherwise great talent, loving it.
Weight of fire - Make this talent less of a meme, and help volley bow actually exist as an option in one neat change - Additionally to its current effect, adds 2% ranged cleave per bullet in max clip (eg 24% for BoP, 30% for crossbow). Lets volley crossbow cleave a marauder again at the cost of not taking the always useful Open Wounds. Seems fair to me. Could also be fun with BoP.
Move speed talent (whatever it’s called lol): The live version of this talent probably wasn’t picked much, but absolutely had a niche in giving BH a fighting chance to clutch if he found himself last man standing, as well as generally improving his safety in melee. The beta version is just completely useless. Please just revert this, or if you want to make it more competitive also give it an additional bonus, like 10% more dodge range or something, but it has to be restored to 20% move speed to have any impact regardless.
Rep Pistol: Its alt fire really shouldn’t do so much less damage per pellet, especially against armour, than single shot. Also 48 ammo would be nice for BH without changing ammo sustain much for WHC or Zealot. Just bringing the armour damage up on the alt fire, and maybe tightening it’s spread up a little (specifically for the alt fire, single shot spread is acceptable) would probably be enough to make it a more competitive pick.
All in all, Beta’s been fun, glad we got the changes we did, definitely feels like a significantly better place overall than before BBB.