# Citadel AI pathing

**URL:** <https://forums.fatsharkgames.com/t/citadel-ai-pathing/44776>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [April 28, 2021, 5:50pm UTC](https://forums.fatsharkgames.com/t/citadel-ai-pathing/44776 "2021-04-28T17:50:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [April 28, 2021, 5:50pm UTC](https://forums.fatsharkgames.com/t/citadel-ai-pathing/44776/1 "2021-04-28T17:50:54Z")

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Every single time on this part across the gap, there is enemies having trouble jumping so they’re walking in place. Clients see the enemies walking in the air and teleporting back.

[![](https://img.youtube.com/vi/Ama3m-jYy2E/maxresdefault.jpg "Warhammer Vermintide 2 2021 04 21 19 55 03 06 DVR") ](https://www.youtube.com/watch?v=Ama3m-jYy2E)

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [May 5, 2021, 5:50pm UTC](https://forums.fatsharkgames.com/t/citadel-ai-pathing/44776/2 "2021-05-05T17:50:58Z")

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Closed on May 5, 2021, 5:50pm UTC

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