Chainaxe's 'latch' is client side, leading to getting stuck on nothing

Because of some instances being client side vs server side, you can stand and move at certain ranges of an enemy, attack, leading to blood and audio queue of a hit, but not get a registered hit. The Chainaxe, because of this interaction, can also latch onto the empty space, and rev nothing, leading to get getting unjustly punished. I believe this might be one of the primary reasons that people think the Chainaxe, and to a lesser extent the other chained weapons, feel bad with latching. This is also noticable with the Headtaker blessing where sometimes you swipe, and latch, but dont get a stack of headtaker because somehow you hit nothing.

To reproduce this, you need to either make an attack on a unit running away or towards you, and very slightly mistime your attack, leading to a mismatched client v server side hit detection. Additionally, other players killing units you are attacking. This is difficult to test in a Psykanium because it mostly involve units moving.

PC-Steam

ID: Malchezzar

Often

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