Chain weapon and Force Swords’ attacks while revved or charged have a bad habit of aiming the camera at the ground in certain situations (ie: Assassination targets with Rosarius Force Field still up). It makes combat very difficult at times.
It has been noticed on Assassination Targets, enemies wielding shields and, on occasion, the Beasts of Nurgle.
Steps to Reproduce:
- Play any character with access to a chain/force weapon
- For consistency, play an Assassination Target mission
- Engage the boss and activate the weapon’s special
- While shield is active, observe camera being jerked to the ground
- Observe that it happens consistently
Mission Name (If Applicable):
Any Assassination Target mission
Approx. Time of Issue & Timezone:
[11/24/2022, 06:00PM] [EST]
Often (<75%) - Constant (100%)
Upload Supporting Evidence:
EDIT: Added photographic evidence
Connect and angle down
Upload Console Log:
console-2022-11-24-21.45.12-00bfdd2f-c620-4912-8e49-0f72affa5904.log (620.2 KB)
darktide_launcher.log (673.7 KB)
My friend got motion sickness from using chain axe for the first time because it will snap the camera to every enemy hit with the light attack, even doing a 180 a few times. Can the forced camera move be toned down, like saving it only for the special rev attack?
It is pretty jarring. The camera doesn’t need to snap. Merely the weapon’s swing. It CAN be independent from the camera if need be.
We kindly ask that you complete the questions below. With this information, we can add it to our database for investigation.
When hitting a mutant in the head with the charged attack (the one which generates peril), the camera is dragged down to a specific spot on the floor just in front of the mutant. The location is always the same, and relative to the mutant, not the player. This is easy to replicate in the meatgrinder.
Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]
- Charge force sword
- Target the mutant’s head and attack
- Bow to your sensei
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)