Chain/Force weapon special functionality causes camera to angle to floor in certain situations

Issue Description:
Chain weapon and Force Swords’ attacks while revved or charged have a bad habit of aiming the camera at the ground in certain situations (ie: Assassination targets with Rosarius Force Field still up). It makes combat very difficult at times.

It has been noticed on Assassination Targets, enemies wielding shields and, on occasion, the Beasts of Nurgle.

Steps to Reproduce:

  1. Play any character with access to a chain/force weapon
  2. For consistency, play an Assassination Target mission
  3. Engage the boss and activate the weapon’s special
  4. While shield is active, observe camera being jerked to the ground
  5. Observe that it happens consistently

Mission Name (If Applicable):
Any Assassination Target mission

Platform:
[Steam]

Player ID:

Approx. Time of Issue & Timezone:
[11/24/2022, 06:00PM] [EST]

Reproduction Rate:
Often (<75%) - Constant (100%)

Upload Supporting Evidence:
EDIT: Added photographic evidence

Windup Swing

Connect and angle down

Upload Console Log:
console-2022-11-24-21.45.12-00bfdd2f-c620-4912-8e49-0f72affa5904.log (620.2 KB)

Upload darktide_launcher.log:
darktide_launcher.log (673.7 KB)

1 Like

My friend got motion sickness from using chain axe for the first time because it will snap the camera to every enemy hit with the light attack, even doing a 180 a few times. Can the forced camera move be toned down, like saving it only for the special rev attack?

1 Like

It is pretty jarring. The camera doesn’t need to snap. Merely the weapon’s swing. It CAN be independent from the camera if need be.

We kindly ask that you complete the questions below. With this information, we can add it to our database for investigation.


Issue Description:
When hitting a mutant in the head with the charged attack (the one which generates peril), the camera is dragged down to a specific spot on the floor just in front of the mutant. The location is always the same, and relative to the mutant, not the player. This is easy to replicate in the meatgrinder.

Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]

  1. Charge force sword
  2. Target the mutant’s head and attack
  3. ???
  4. Bow to your sensei

Platform:
[Steam/Microsoft Store]
Steam

Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)
100%