# \[CATACLYSM\] Huntsman + Longobow needs better BREAKPOINTS

**URL:** <https://forums.fatsharkgames.com/t/cataclysm-huntsman-longobow-needs-better-breakpoints/35546>\
**Category:** Gameplay Feedback\
**Created:** [August 20, 2019, 3:16pm UTC](https://forums.fatsharkgames.com/t/cataclysm-huntsman-longobow-needs-better-breakpoints/35546 "2019-08-20T15:16:02Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![souI23](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/soui23/32/25193_2.png) [@souI23](https://forums.fatsharkgames.com/u/souI23)\
**Post date:** [September 11, 2019, 11:29pm UTC](https://forums.fatsharkgames.com/t/cataclysm-huntsman-longobow-needs-better-breakpoints/35546/37 "2019-09-11T23:29:52Z")

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I was reading the old patch notes for another reason, when I have seen this message directly from @Fatshark_Hedge note (evidently I had missed it):

> [@Winds of Magic - Patch 2.0 - Patch Notes](https://forums.fatsharkgames.com/t/winds-of-magic-patch-2-0-patch-notes/34606/1):
>
> Ranged Weapons:
> 
> - Gave all ranged weapons a default min stagger value bonus of 1, basically providing a 20% damage bump across the board.

I think Fatshark had done this change because, during beta, many ranged weapons were trash. It seems logic. Currently I don’t know if now they know this. If it’s intended or not. But also with this +20% damage boost, Human Longbow doesn’t reach any new breakpoint since beta. It’s the same “beta-Longbow”.

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