# Carrying fatigue - (player skill all time low)

**URL:** <https://forums.fatsharkgames.com/t/carrying-fatigue-player-skill-all-time-low/111212>\
**Category:** General Discussion\
**Created:** [July 22, 2025, 6:24pm UTC](https://forums.fatsharkgames.com/t/carrying-fatigue-player-skill-all-time-low/111212 "2025-07-22T18:24:53Z")\
**Posts on this page:** 1\
**Showing post:** 72

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [July 23, 2025, 7:01pm UTC](https://forums.fatsharkgames.com/t/carrying-fatigue-player-skill-all-time-low/111212/72 "2025-07-23T19:01:49Z")

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> [@Index](#):
>
> i mean you get xp regardless of win or failure, less of course but still.

Actually now you don’t:

> [@Free Update: Battle for Tertium - Out Now! (Patch Notes)](https://forums.fatsharkgames.com/t/free-update-battle-for-tertium-out-now-patch-notes/109117/1):
>
> You will make progress by playing missions at your current maximum difficulty. Completing missions advances your progress. Mission Failures reduce your progress slightly but you will never be demoted to a lower difficulty. Higher difficulties will require you to complete more missions to unlock them.

You have to win to progress to higher difficulties. You lose progress (but never get demoted) on mission loss.

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