# Can't Open Loot Boxes

**URL:** <https://forums.fatsharkgames.com/t/cant-open-loot-boxes/27058>\
**Category:** Bugs\
**Tags:** acknowledged, not-a-bug\
**Created:** [September 8, 2018, 12:16am UTC](https://forums.fatsharkgames.com/t/cant-open-loot-boxes/27058 "2018-09-08T00:16:20Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Ilex](https://avatars.discourse-cdn.com/v4/letter/i/94ad74/32.png) [@Ilex](https://forums.fatsharkgames.com/u/Ilex)\
**Post date:** [September 10, 2018, 3:21pm UTC](https://forums.fatsharkgames.com/t/cant-open-loot-boxes/27058/21 "2018-09-10T15:21:56Z")

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We wouldn’t have this problem if illusions were stackable like dust & crates(1). A pretty obvious design oversight (with the benefit of hindsight) that should’ve been caught in a design (or implementation) review. The “not-a-bug” label is a bit misleading IMO. It’s definitely a “concrete-issue-with-the-game”, but I guess someone doesn’t want to acknowledge it’s a bug because it’s not because of faulty implementation, but poor design?

1. Seems like the number of entries in the inventory data base is limited to 1000 (or some other set, relatively finite number) lines. It’s not a hard cap: you can gain more lines via extracting illusions (de-illusioned weapon turns from one line to two lines) or gaining new chests (each new chest **type** is a new line).

Something like following at design/review phase would’ve saved many grey hairs for me personally:  
Reviewer: “Why do we need to list illusions separately. Aren’t illusions of the same type identical with each other?”  
Author: “Good point! I’ll amend the database entry for illusions to include count, so we don’t need to list duplicates.”  
Reviewer: _liked this comment_

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**Author:** ![krindi](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/krindi/32/52_2.png) [@krindi](https://forums.fatsharkgames.com/u/krindi)\
**Post date:** [September 10, 2018, 6:18pm UTC](https://forums.fatsharkgames.com/t/cant-open-loot-boxes/27058/22 "2018-09-10T18:18:24Z")

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> [@TPKPatchy](#):
>
> How do I get rid of them then? Do I have to craft weapons to pu tthem on then salvage them? o.o

No. You can apply the illusion directly to a blueprint in order to get rid of it.

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**Author:** ![KKND2](https://avatars.discourse-cdn.com/v4/letter/k/ea666f/32.png) [@KKND2](https://forums.fatsharkgames.com/u/KKND2)\
**Post date:** [September 10, 2018, 9:16pm UTC](https://forums.fatsharkgames.com/t/cant-open-loot-boxes/27058/23 "2018-09-10T21:16:42Z")

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u can only do that once though. wat if u have many more to get rid of :o?

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**Author:** ![Ilex](https://avatars.discourse-cdn.com/v4/letter/i/94ad74/32.png) [@Ilex](https://forums.fatsharkgames.com/u/Ilex)\
**Post date:** [September 12, 2018, 11:29am UTC](https://forums.fatsharkgames.com/t/cant-open-loot-boxes/27058/24 "2018-09-12T11:29:26Z")

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> [@krindi](#):
>
> No. You can apply the illusion directly to a blueprint in order to get rid of it.

Is … is that a bug or a feature? Seems a bit unintuitive.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [September 19, 2018, 11:29am UTC](https://forums.fatsharkgames.com/t/cant-open-loot-boxes/27058/25 "2018-09-19T11:29:28Z")

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