# Can we stop with Reworks?

**URL:** <https://forums.fatsharkgames.com/t/can-we-stop-with-reworks/99205>\
**Category:** General Discussion\
**Created:** [September 26, 2024, 11:48pm UTC](https://forums.fatsharkgames.com/t/can-we-stop-with-reworks/99205 "2024-09-26T23:48:29Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [September 27, 2024, 7:48am UTC](https://forums.fatsharkgames.com/t/can-we-stop-with-reworks/99205/32 "2024-09-27T07:48:19Z")

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I agree with the general speech of your post.

> [@Dagless](#):
>
> But alongside those reworks we have been getting the smallest amount of content, i think this one has got to be the most egregious. A train map thats basically a linear hallway that’s 5 minutes long? it’s not even a good experiment at short form content, theres no unique mechanics beyond the time limit.

The train seems a good map. I would even want more like that.  
The only point I don’t like is that the timer feels too punishing.

> [@Dagless](#):
>
> Have the reworks made those systems better? Yeah 100%

I still want a cosmetic rework.  
I will be honest, I don’t care to pay. I want to give them more money, cause this is my all days game.  
BUT, I want to have something great to play with.  
What I would want is [that](https://forums.fatsharkgames.com/t/letuspaint/98932/19).

But as we have no real cosmetic system, I don’t consider that a rework.

> [@Dagless](#):
>
> Im happy for the locks complainers but please please make a shitload of maps and weapons and enemies now.

I agree. Give me my 1911 stub pistol.

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