seeing so much discussion about attack speed nerf, Crit chance and swift slaying, can we really expect to balance reliably the game, without taking first a look at the plagued property and trait system?
If all adjustment are made to comply with swift slaying uptime should the Dev first focus on proposing new traits and properties, as well as rework existing ones?
By increasing the number of build available, it would decrease the reliance on SS and not go for generic crit chance and speed adjustments.
When the game was released, it was promoted as being able to build a team where everyone as a role. But instead we ever get generic jack of all trade builds, but in higher difficulty where dedicated roles are more criticals.
There is now so few breakpoint, that even if you chose a different weapon, you will end up with the same pool of talent and traits. Sure you have different swing pattern, but the game has become so much left spammy that it doesn’t make a huge difference.
Anyway that s my thoughts. Have a great day.