I like this game, but there’s a dearth of players and maintaining a player base, I’m sure, is a high priority and I was thinking recently of how a friend of mine who’s an excellent FPS player didn’t want to play it anymore because of the build system.
I don’t exactly have an answer for people like him but having some premade builds available for people who don’t want to worry about it, or a parallel system, maybe that is more simplified for certain play styles. Having these builds as a starting place sounds better for those people rather than how it is now.
Just an idea.
This is a great place to find some build templates for your friend!
I appreciate the gesture but it’s not something that’s going to happen
Hm… if that’s the case, I’d highly suggest for you and your friend to play Arma 3 with some 40K mods instead. I think you’d both love it.
No mate
Your friend, who is an excellent FPS(Frames Per Second) player by the way, just didn’t want to play the game.
He(excellent FPS player) didn’t even bother to copy the build, do you think he(Good at FPS) would want to be bothered to CHOOSE a build for his(good frames) playstyle??
Very Funny jokes aside, some 3 toP->down buildS would be an addition for sure, I guess, one of the ideas of all time.
In conclusion, I appreciate the idea but it’s not something that’s going to happen
If picking up a community made build from GamesLantern isn’t an option for your friend, he could just go fully down left, middle, or right path. That’s about as close as it gets for an in game build and should be more than serviceable.
sorry but who the F do you think you are? LMAO
I’d rather they didn’t waste Dev resources on facilitating very lazy people to not interact with core systems. I can’t imagine they’d get a good return on that time spent.
Who knows? Anything that keeps people playing is a good idea in my book
I don’t think you read what I wrote. I think it’s very obvious this is not a wide spread issue. This is literally the first time I’ve seen it even mentioned, I doubt the possibility even occurred to most of us.
So I feel extremely confident that FS would not get player base returns to match the UI/whatever else work required to implement.
It’s just very silly isn’t it. Not a far stretch from me playing DRG then complaining I don’t like digging or mining. This is an action RPG. If clicking through a talent tree is too much for you you’re simply playing the wrong genre, and it isn’t down to the games to warp themselves to fit incompatible preferences.
I have a friend, who is an excellent Frames Per Second player, that’s who I am
This idea threatens no one and can help players who don’t care to work on builds, weird bunch of replies TBH
It threatens people who want those resources spent elsewhere. What a naive thing to say.
Google search “opportunity cost“.
It is not that complicated.
But yeah…
If your friend can not be bothered to copy a build from a website (which would literally take about 1 minute) in order to play this game with you, he probably simply does not want to play this game with you.
If your demands were met, there would be a different excuse.
While I have little of respect for folks who can’t be bothered to spend even 5 minutes seting up loadout (its like 1/4 of single mission), some kind of default setup shouldn’t be that big of a problem to create.
Let’s say, when you create new character, all talent points are allocated along “default” tree, that is similar to pre-rework classes. When player clicks on talent tab, single pop-up would open, asking if they want disable autoleveling. If they click “aye”, from then on game would work just like now.
I have a mate who loves doing the theorycrafting to builds in all kinds of games. PoE, GrimDawn, that kind of thing.
He’s asked if he can just do the tree builds and weapon blessings/perks etc, and then have a high frames-per-second bot actually play the mission bit. I said to him I didn’t think so, but that I’d ask here if there was a mod that would do that ?
honestly, if he cant be arsed to check the fundamentals and pick a build suiting his playstyle, i rather not have him in my team anyways.
what excellence does he show? aim? movement? worth a damn kark if he get pounced and netted every 5 meters for he thinks he’s braindead-ing cod.
and why should it be a benefit for the playerbase to have someone unwilling to care about a large portion of what your character is able to pull off in a match?
so he can solo attempt how fast he can die and how much of a drain for ressources he can be because lasgun goes brrrt?
if a darktide veteran after 1000 hours decides to solo a match with the bare minimum, he put in the work countless times and knows what he’s doing based on a huge amount of experience.
now you tell me a noob jumps in, not caring about any game mechanics and be a boon to any team he graces with his presence?
a cookie cutter build available at the start isnt a substitute for the empty space between the ears that needs to be filled in order to understand the proper usage in the first place.
he can have the aim of rapha himself for all i care if he’s unable to understand the games fundamentals hes useless as a teammate.
I don’t think I’d have put it as bluntly, but I have to agree with Index.
Also, at some point he’s going to have to press [1] and switch to a melee weapon, in which case you can be the best FPS player in the world, but you’re going to have to embrace the FatShark melee combat system.
This is my experience. Every single friend Iv played the Tide games with comes up with some reason. Truth is, they just dont like the gameplay loop. Its harsh, unforgiving, relentless, tiring and intense.
Its something many long time Tide players have forgotten, it literally takes stamina and high concentration to play the Tide games and many people dont want something that intense.
There is a reason the Tide games are quite niche.
And that’s just on your bladder, if you’re playing a power session with the aid of a light refreshing beer or three.