Bug feedback: Psyker' Empyric Shock talent has no effect on the Fire Staff

Issue Type (Required):

Other

Issue Description (Required):

Psyker’ Empyric Shock talent has no effect on the Fire Staff,when i use fire staff primary attack,it don’e work,,but other staff itcan

Steps to Reproduce (Required):

1.use electrokinetic staff primary attack , by choice or cancel the talent of Empyric shock, theEnemies take more damage
2.fire staff copy setp 1,it doesn’t work
3.use the show debuff mod , electrokinetic staff primary attack can see have 5 stack,but fire staff doesn;t work

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

2 Likes

I think it’s not a bug and works as intended. It makes the talent completely useless for Inferno staff, I know. But what’s the point to have 6% bonus on primary fire for that staff. Very low base damage.

That’s very useful because it’s 6% on 5 stacks and can give you a 30% damage boost, including soulblaze dot, which is a good talent bonus, if the primay attack of the fire staff is ineffective, please fs indicate this, but I think this violates the original intent of talent

You’re thinking about the wrong talent.

30% damage boost couldnt be applied to soulblaze dot. Its not an attack.

the talent mean,use staff primary attack the enemy ,they will have a debuff that suffer more 6% on 5 stacks Warp Damage

if u use ele staff make the talent work and u soulblaze tablent,yes u will find soulblaze dot have more damage before u choice Empyric Shock talent

That sounds like a lie. I tested it with mods at day 1 and I dont remember it worked with other Warp damage.
Empyric Shock says it only increases Warp damage taken by Force Staff’ primary attack. Not other Warp instances.

u can use show buff mod test it now, I tested it with mods at day 1 too,it work,Empyric Shock mean that it will increases Warp damage by staff primary attack

Empyric shock increases warpfire damage over time when warpfire is applied with Blazing Spirit blessing any other staff or sword. I wouldn’t say the wording of the talent is to blame, it says pretty plainly “#% warp-damage taken by victims of… primary attack” not indicating that it only effects primary attack damage.

It increases all warp damage taken by the target (warp_damage_taken_multiplier), but the stack proc condition is “damage_types.force_staff_single_target”, which doesn’t apply to Inferno staff primary. Considering that in a different calculation “force_staff_single_target” refers to all force_staff_primary attacks, this behavior was clearly not intended. It might make Inferno staff primary too good against monsters though.

e: when I said “clearly not intended” I meant that they intended it to work with all staff primaries

it actual trigger method is after the primary attack(left mouse attack), each attack will add 1 stack of debuff that increases psychic damage to the enemy hit, causing the enemy to have damage bonus to all psychic attacks, but the Fire Staff cannot achieve this effect,and fatshark had acknowledged this bug

Your meaning is that in the code implementation, the talent refers to the attack mode “damage_types.force_staff_single_target” file, without referencing the attack method of the Fire Staff, causing the Fire Staff to not work, which is indeed possible to be intentionally done. There are two possibilities: either the code implementation did not fully reference it, resulting in a bug, or it was intentionally done out of fear of too high attack damage. This reminds me of the monsters killed by the SoulBlaze in the Crisis Burn not working, but the Bleeding and Fire dot triggers, which is clearly intentional because the monsters killed by the Soul Fire are too many and too strong for the Fire Staff, but the talent point I mentioned this time does not increase too much damage (30% psychic damage).