I like most of the changes to BH in the BBB. They open up new combos and a playstyle of mixed melee/ranged synergy that I would like to see further improved to differentiate him from the other ranged careers more and giving him a unique playstile.
Probably too late in the beta to change stuff anyway, but maybe as an inspiration for the next one. After brooding for over a week on this, i finally put it all together into a Post:
Warfunding - Elites not killed by ranged weapons refund 10% Ammo
(Ammo gain by melee, ult and Bombs)
- Gives BH a reliable means to regain ammo besides scrounger, that has innate synergy with tithetaker which is otherwise pretty much wasted on him.
Neccesary Means - gain 2% melee power for every ammo missing from your magazine up to 15%
- Less ammo -> stronger melee. Good synergy with weapon swap buff for strong melee when you need it.
- Could be changed to (Magsize - current ammo in mag)*15% power to include Crossbow
Weight of Fire - gain 2% ranged Power for every ammo loaded in your gun up to 15%
- Fully loaded guns do more damage. Also good synergy with weapon swap buff for easier breakpoints on RP/BoP
- Could be changed to (Current ammo in mag/magsize)*15% power to include Crossbow
Melee swap Buff - increase max stacks to 10/15. and please fix that sometimes damage isnt applied, but a buff removed.
Range Buff - gained through melee hit, removed per ammo used instead of per attack hitting (RP gains 15% buff on altfire, but costs up to 8 stacks on altfire /Volley Crossbow costs 3 per volley while also only recieving 15% bonus)
melee buff - gained per ammo spent instead of per attack hitting (RP altfire generates up to 8 stacks on altfire/ Volley Crossbow generates 3 stacks per Volley)
- weapons that use more ammo gain melee buffs quicker, but use them up quicker. Melee should be overall better with RP/Volley Crossbow this way. No negative effect on Crossbow/BoP.
Cruel Fortune - Decrease Blessed shots CD 1 sec per ammo spent
- instead of a flat 4 second CD decrease, this benefits fast firing weapons more on Bursts. Slight nerf to usefullness on Crossbow though.
- Meaningfull alternative to Prize Bounty on RP (practically constant critshots)
Cruel Fortune (alternative) - replace it with the old Blessed Shot reset on melee kill.
- It‘s arguably the best choice on live right now, performing better than a flat 4s CD reduction and synergizes very well with melee/range alternation.
Hunters Persuit - Ranged critical hits grant Victor 20% increased movement speed and 10% increased dodge distance for 10 seconds.
- a bit better than live, to make it more lucrative compared to utility/DR
- current BBB talent feels more like a nerf of live, limiting his evade game and therefor pushing players to the other two options
Melee kill reload - reload 1 ammo per melee kill + increases Warfunding by 50%
- Warfunding now gives 15% ammo on Elite kill. Should supplement ammo needy weapons.
- Could be changed to reloading 20% of magazine, buffing RP/BoP to 2 ammo per kill and Volley Crossbow to 3 ammo per Kill.
Just Reward - outline random existing enemy on map (eg yellow) instead of random Buff with enemy picture.
- giving a specific target feels more immersive and fitting for a bountyhunting skill, than just a generic enemy type.
- Enemies that cant spawn on a map are now no longer a possible target.
- Teammates can kill the enemy resulting in you not getting the buff. This counteracts the removal of unspawnable targets.
Doubleshotted - remove stagger from sniper bullet. Leave 40% CDR per Headshot.
- fixes boss staggerlocking via doubleshotted. Now similar to WS Piercing Shot (doubleshotted has more dmg, but less cd reduction on headshot)
Buckshot - shield penetration, increase pellets per barrel by 50% (30 pellets overall) increase cleave by 100%, Cooldown reduction of 60-70%
- instead of 60-70% CDR give 40% (42 seconds) and 20% Cooldown regeneration per killed enemy until the next full ult.
- Buckshot is too lackluster in damage and cleave with too high cooldown to justify the loss of single target damage.
Last, but not least some ammo tweaks. These are purely my opinion on the matter as i think only ranged careers should have ammo sustainability:
BoP: Increase ammo to 36 base
- BH gets 54 ammo -> 3 shots through scrounger, 5 ammo with Warfunding, 8 ammo with improved Warfunding
- WHC with +30% gets 47 ammo -> 2 ammo through scrounger. (Even with his ult he shouldnt gain more ammo than he spends)
Volley Crossbow: Decrease ammo to 38 base
- BH gets 57 ammo -> 3 ammo through scrounger, 6 ammo with Warfunding, 9 with improved Warfunding. (No nerf to scrounger ammo regen)
- WHC with +30% gets 49 ammo -> 2 ammo through scrounger (instead of 3 ammo with 45 base)
- Whc can get up to 25% crit chance.(plus additional 25% for 6 seconds with ult) giving him on average 1.5 ammo (3 during ult) per ammo spent. Right now he can virtually spam forever with crit and scrounger build.
Crossbow: no ammo change needed IMO as Scrounger doesnt overperform on WHC
- WHC with +30% gets 26 ammo -> 1 ammo with scrounger making conservative shooter the better choice for sustain
- BH gets 30 ammo -> 2 ammo with scrounger, 3 ammo with Warfunding, 5 with improved Warfunding.
Repeater Pistol: Needs a lot of ammo to kill with regular shots and acostly altfire that is less effective than a shotgun. Could use an ammo buff to 54 IMO.
- BH gets 81 ammo -> 4 ammo with scrounger, 8 ammo with warfunding, 12 ammo with improved warfunding.
- WHC with +30% gets 70 ammo -> 4 ammo with scrounger. Due to the immense ammo consumption of altfire and shots needed for regular shooting I think 4 ammo is justifiable.
Not sure about the last one. Ammo buff could be too much with the talent changes, making it too strong in certain combinations.
Eg. cruel fortune + scrounger Leading to constant crit altfire that effectively only costs 4 ammo (out of a 81 ammo pool)
Thanks for reading this monstrosity of a post.
What do you guys think? Do you like some/all suggestions? Can you think of anything gamebreaking with these changes?
Edit 28.07.: added Hunters Persuit. And suggestion of readding Blessed Shot reset on melee kill in favor of 4s CD reduction