Now they must have very little health regardless of whether they have wounds if they are to heal themselves.
Anyway, thanks for all the work. This was a good patch. .-)
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This is because they take their THP into account and only drink when under 40%.
This has been reported and acknowledged several times, I believe fatshark will simply add a condition like if (wounded) { Heal(); } by next patch.
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4.2.2 was released, this has been fixed.
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