With the current patch (which I am perfectly happy with), ranged and melee deal a bit less damage, which is fair enough I guess. But it resulted in something that was quite apparent before and now is blatantly obvious: melee weapons deal abysmally low damage against bosses. Now, yes, I know there are ways to boost your damage and some weapons are okay-ish against bosses and certainly, I don’t want to make boss killer concepts obsolete. They should be there, they should be powerful, they should be valid. I am not talking about that. I am talking about the fact that without ranged dps, killing bosses becomes unfeasable and incredibly tedious, especially consodering that 2 of em have very nasty ways to regen their health and very efficient ways to keep you from dealing out melee damage against them. Ranged weapons seem to deal more damage to bosses by default as it seems and you are at alot less risk. Melee attack a boss SHOULD be dangerous, it SHOULD require skill, but it should also be rewarding. Taking down a boss without ranged dps is long and boring, as they are almost all geared towards defending against melee attackers and are virtually defenseless against ranged. “Melee boss killers” are essentially unviable, even with +damage on monsters (apart from Shade, which has its own problems, being that bosses are faster than you and have VERY wonky hitboxes, especially chaos spawn).
FS keeps claiming they want this game to focus on melee, but you can’t deal with many of the challanges presented without steady ranged dps. Not saying you should nerf ranged, but damage against bosses seems to be a problem from where I’m standing.
(And again, it is nothing about difficulty. Hammering away on a boss for hours and miles isn’t really difficult, it is tedious and is a burden on the overall flow of the game. Make bosses dangerous, make them deal tons of damage, but please, let us hack them down a TAD bit easier with melee).