# Bosses - Food for Thought

**URL:** <https://forums.fatsharkgames.com/t/bosses-food-for-thought/44305>\
**Category:** Gameplay Feedback\
**Created:** [April 15, 2021, 4:54pm UTC](https://forums.fatsharkgames.com/t/bosses-food-for-thought/44305 "2021-04-15T16:54:56Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Saryk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/saryk/32/25094_2.png) [@Saryk](https://forums.fatsharkgames.com/u/Saryk)\
**Post date:** [April 23, 2021, 3:03pm UTC](https://forums.fatsharkgames.com/t/bosses-food-for-thought/44305/14 "2021-04-23T15:03:16Z")

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Since this is now about bosses in general, I think that slightly reworking the mechanics is way better than reworking the numbers. Some numbers should get reworked a bit, like Skarrik’s isAlive(); timer, but overall they’re good enough.  
That doesn’t mean buff Skarrik’s HP, but perhaps give him a crit resistance or an ‘ability resistance’ or even more simply a ‘damage capped per 5 seconds’ that would make GK, BH, Shade and such not one-shot him.

And since it is relevant, let me recycle [an old post](https://forums.fatsharkgames.com/t/sympathy-for-skarrik/41142/12).

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