# BoP Fire Rate Broken

**URL:** <https://forums.fatsharkgames.com/t/bop-fire-rate-broken/30752>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [February 19, 2019, 2:07am UTC](https://forums.fatsharkgames.com/t/bop-fire-rate-broken/30752 "2019-02-19T02:07:13Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![hobobobulus](https://avatars.discourse-cdn.com/v4/letter/h/eada6e/32.png) [@hobobobulus](https://forums.fatsharkgames.com/u/hobobobulus)\
**Post date:** [February 19, 2019, 2:07am UTC](https://forums.fatsharkgames.com/t/bop-fire-rate-broken/30752/1 "2019-02-19T02:07:13Z")

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Issue Summary:  
If you click R to reload after every shot, you can fire the BoP as fast as you can mash LMB\>R\>LMB\>R, etc.

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Steps to Reproduce:

1. Equip BoP
2. Alternate firing and reloading as fast as you can
3. Results in an extremely high fire rate

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Reproduction Rate (Choose One):  
Constant (100%)

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Additional Information:

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**Author:** ![hobobobulus](https://avatars.discourse-cdn.com/v4/letter/h/eada6e/32.png) [@hobobobulus](https://forums.fatsharkgames.com/u/hobobobulus)\
**Post date:** [February 19, 2019, 9:16am UTC](https://forums.fatsharkgames.com/t/bop-fire-rate-broken/30752/2 "2019-02-19T09:16:29Z")

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Update: Apparently this is actually part of a bigger bug with reloading that affects several magazine-based weapons as well, like the Repeating Handgun for Kruber, the Volley Xbow, etc.

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**Author:** ![Fatshark\_Hedge](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatshark_hedge/32/53965_2.png) [@Fatshark\_Hedge](https://forums.fatsharkgames.com/u/Fatshark_Hedge)\
**Post date:** [February 19, 2019, 9:25am UTC](https://forums.fatsharkgames.com/t/bop-fire-rate-broken/30752/3 "2019-02-19T09:25:37Z")

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This has now been fixed(ish) in 1.5.0.1

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**Author:** ![hobobobulus](https://avatars.discourse-cdn.com/v4/letter/h/eada6e/32.png) [@hobobobulus](https://forums.fatsharkgames.com/u/hobobobulus)\
**Post date:** [February 20, 2019, 6:03pm UTC](https://forums.fatsharkgames.com/t/bop-fire-rate-broken/30752/4 "2019-02-20T18:03:31Z")

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Thank you for the reply. I noticed that the current fix involved adding a window after firing where you can’t reload. Do you know if this will be addressed in a future update? Currently the fix results in a lot of eaten inputs and general clunkiness for weapons like BoP, where you would want to reload immediately after firing due to its “shotgun style” reload.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [February 27, 2019, 6:03pm UTC](https://forums.fatsharkgames.com/t/bop-fire-rate-broken/30752/5 "2019-02-27T18:03:31Z")

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