Blightstormer spawning in Chaos Waste arenas

I’ve come across what I think is an issue in the last few days, that being an imbalanced amount of blightstormers that can spawn at once, specifically in arena sections of Chaos Waste. By that I don’t mean the arena maps at the end of each expedition specifically, but they are affected as well (especially the arena of courage). Every roundish arena with one or less holes has this problem.

I think the issue is pretty clear, a handfull of blightstormers spawn, their storm immediately blows up to maximum size, and you have maybe a few seconds to snipe them, then they will suck you in as you have nowhere to go. Maybe you’re lucky and don’t immediately end in the next storm, but it will probably catch you before you are able to aim properly. Eventually all you can do is watch how you and your teammates get tossed around until death releases them.

Why is that an issue? Because no other special operates that way. Even if you get three hookrats at once, and they all successfully grab a player, the fourth player at least still has a reasonable chance to save one or two of them, if he’s fast enough. A line of gun rats don’t immediately disable you if you don’t find cover. Fire rats would have to catch the whole team in an unlucky position to end a run. Leeches are basically only a threat because blightstormers exist. Etc etc.

So what’s the point of this post? There needs to be a hard limit (per difficulty) on the amount of blightstormers that can spawn naturally in these arena events at once. They should not spawn in packs, unless you decided that you want to be bullied by playing twitch mode.