# Bleed Stacks

**URL:** <https://forums.fatsharkgames.com/t/bleed-stacks/77883>\
**Category:** General Discussion\
**Created:** [April 3, 2023, 11:57pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883 "2023-04-03T23:57:33Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 3, 2023, 11:57pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/1 "2023-04-03T23:57:33Z")

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Bleed Stacks, how do they work **exactly**?

I understand that Bleed Stacks deal additional damage. How much damage in total exactly?

I understand that Bleed Stacks have a timer. Do multiple Bleed Stacks have a longer timer?

I understand that applying Bleed Stacks on an enemy that already has Bleed Stacks will do something to the timer. What does it do?

Are some enemies more affected by Bleed Stacks? If so, which ones?

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**Author:** ![MarxistDictator](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/marxistdictator/32/106716_2.png) [@MarxistDictator](https://forums.fatsharkgames.com/u/MarxistDictator)\
**Post date:** [April 4, 2023, 12:29am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/2 "2023-04-04T00:29:58Z")

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Basically yes. Multiple bleed stacks just increases the tick each bleed proc does, duration ends at the same time. Almost every enemy type takes lousy DoT from bleed. Carapace and infested are like 1 damage a tick. It can kill unyielding type fast but they patched the ability to smack an ogryn’s shield as ogryn and kill it with 5 blocked heavies. That is missed.

Bleed is there to enable crit Zealot build which is still extremely ez mode. The bleeds do absolute squat there except give you up to 30% crit rate.

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**Author:** ![Riku](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/riku/32/118330_2.png) [@Riku](https://forums.fatsharkgames.com/u/Riku)\
**Post date:** [April 4, 2023, 12:55am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/3 "2023-04-04T00:55:20Z")

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well ogryn also has an payout talent for bleed, but since he doesn’t efficiently apply bleed…

\*timer gets reset everytime another bleedstack is applied

bleed currently is only really used for payouts on the zealot atm, but since 3 classes already have ways to inflict or profit from it we could see more synergies in the future.

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [April 4, 2023, 1:43am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/4 "2023-04-04T01:43:44Z")

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Bleed also causes damage almost linearly to number of stacks, compared to burn that deals damage exponentially. Bleed always caps at 16 stacks, burn can cap at anywhere from 6 to infinite depending on how it is applied. Soulfire is similar to burn but blue.

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**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 4, 2023, 11:15am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/6 "2023-04-04T11:15:47Z")

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> [@MarxistDictator](#):
>
> Multiple bleed stacks just increases the tick each bleed proc does, duration ends at the same time.

I’m not sure I understand. What does “tick” and “proc” means in this context?

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**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [April 4, 2023, 11:20am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/7 "2023-04-04T11:20:06Z")

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> [@fbolduc](#):
>
> > [@MarxistDictator](#):
> >
> > Multiple bleed stacks just increases the tick each bleed proc does, duration ends at the same time.
> 
> I’m not sure I understand. What does “tick” and “proc” means in this context?

With tick he means the tick damage and with the proc he means the damage intervals. But yeah, weirdly formulated since Bleed doesn’t have a proc chance. It just applies and then does the tick damage, which varies by strength depending on the amount of applied Bleed Stacks.

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<div class="post-metadata">

**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 4, 2023, 11:23am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/8 "2023-04-04T11:23:10Z")

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In my mind “tick” is an interval of time. Like a clock that does “tick-tock-tick-tock”.

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<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [April 4, 2023, 11:39am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/9 "2023-04-04T11:39:10Z")

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Yeah, that reads like gibberish to me too.

Should be: Multiple bleed stacks increase the damage each tick does, every tick it loses one stack.

Not sure where they got the duration ends at the same time from.

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<div class="post-metadata">

**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 4, 2023, 11:59am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/10 "2023-04-04T11:59:42Z")

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> [@zaygr](#):
>
> Should be: Multiple bleed stacks increase the damage each tick does, every tick it loses one stack.

So, what you mean is:

`while stack > 0:`  
. `damage = stack * factor`  
. `stack = stack - 1`

Where `factor` is dependent on the enemy type.

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<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [April 4, 2023, 12:01pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/11 "2023-04-04T12:01:41Z")

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Yes

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<div class="post-metadata">

**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 4, 2023, 12:08pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/12 "2023-04-04T12:08:19Z")

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Good. We are getting somewhere.

Now, if this hypothesis is correct, we should be able to determine the value of each enemy’s stack damage `factor` by looking at the last damage taken, right?

Assuming the enemy survives…

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<div class="post-metadata">

**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [April 4, 2023, 1:23pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/13 "2023-04-04T13:23:36Z")

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It’s way easier to calculate than that. The Bleed stacks are a baseline additive calculation + They refresh.

If you have a dagger that puts out 4 Bleed stacks every hit, 4 attacks will get you 16 Bleed stacks and every new hit will refresh it. That is my understanding of it.

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<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [April 4, 2023, 2:44pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/14 "2023-04-04T14:44:44Z")

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It’s probably closer to 5 hits since it’ll probably tick once and lose a stack between your attacks.

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**Author:** ![Ghutts](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ghutts/32/53457_2.png) [@Ghutts](https://forums.fatsharkgames.com/u/Ghutts)\
**Post date:** [April 4, 2023, 6:05pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/15 "2023-04-04T18:05:09Z")

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WTF is this MATHEMATICS BS!!! Math is Knowledge, Knowledge is Heresy! You don’t need to know the Math! You get your Scum faces out there and tank that damage like the worthless rejects you are! Bleed Stacks… The only Bleeding I’m interested in is the Blood running down my fist after I put it through your face! Toss the grenade, whip out your weapon, and kill stuff!

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<div class="post-metadata">

**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 4, 2023, 8:55pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/16 "2023-04-04T20:55:34Z")

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> [@Ghutts](#):
>
> Knowledge is Heresy!

This is Inquisition business. Move along, citizen.

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<div class="post-metadata">

**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 4, 2023, 8:56pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/17 "2023-04-04T20:56:20Z")

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> [@Mayson](#):
>
> If you have a dagger that puts out 4 Bleed stacks every hit, 4 attacks will get you 16 Bleed stacks and every new hit will refresh it. That is my understanding of it.

When do stacks expire?

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<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [April 5, 2023, 4:15am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/18 "2023-04-05T04:15:01Z")

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You lose one stack with every damage tick.

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<div class="post-metadata">

**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 5, 2023, 11:48am UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/19 "2023-04-05T11:48:41Z")

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Then what is this “refreshing” thing?

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<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [April 5, 2023, 1:02pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/20 "2023-04-05T13:02:09Z")

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I have no idea, maybe they’re mixing it up with buffs like Slaughterer or headtaker.

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<div class="post-metadata">

**Author:** ![Keln](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/keln/32/21157_2.png) [@Keln](https://forums.fatsharkgames.com/u/Keln)\
**Post date:** [April 5, 2023, 1:38pm UTC](https://forums.fatsharkgames.com/t/bleed-stacks/77883/21 "2023-04-05T13:38:01Z")

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30% Afaik it doesn’t stack 3 times…

Bleed stacks tick down way too slowly.  
It’d be nice to have a “proc” on crit, which consumes 50% of the total bleed damage in an instant to deal damage.  
Bleed is a bit of a meme.

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