Benchmark still crashing

Despite the changelog for 2.1.1 states that a benchmark crash has been addressed, it still keeps crashing for me (even with clean settings) on 2.1.1 with:

Console log
<<Script Error>>scripts/managers/conflict_director/conflict_director.lua:2168: attempt to index field 'debug_breed_picker' (a nil value)<</Script Error>>
<<Lua Stack>>  [1] @scripts/managers/conflict_director/conflict_director.lua:2168: in function get_debug_breed_name
  [2] @scripts/managers/conflict_director/conflict_director.lua:3330: in function update_server_debug
  [3] @scripts/managers/conflict_director/conflict_director.lua:1422: in function update
  [4] @scripts/game_state/state_ingame.lua:944: in function hook_chain
  [5] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update
  [6] @foundation/scripts/util/state_machine.lua:145: in function update
  [7] @scripts/boot.lua:788: in function game_update
  [8] @scripts/boot.lua:552:in function <scripts/boot.lua:550>
<</Lua Stack>>
<<Lua Locals>>  [1] self = table: 000000000DA02730
  [2] self = table: 000000000DA02730; t = 0.12332974374294281; dt = 0.12332974374294281; side = table: 00000000001A80F0; player_positions = table: 00000000000D9F50
  [3] self = table: 000000000DA02730; dt = 0.12332974374294281; t = 0.12332974374294281; script_data = table: 0000000000011DA0; conflict_settings = table: 0000000003491EC0; pacing = table: 0000000002A0F410; side = table: 00000000001A80F0; player_and_bot_positions = table: 0000000000230940; recycler_positions = table: 000000000788D890
  [4] self = table: 00000000006179B0; dt = 0.12332974374294281; main_t = 33.117958105634898; is_server = true; Managers = \n\tsmoketest\n\tsimple_popup\n\ttwitch\n\tauto_test\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\tmechanism\n\tweave\n\tcurl\n\trazer_chroma\n\tinput\n\tinvite\n\tsteam\n\tpackage\n\tstate_machine\n\turl_loader\n\teac\n\tparty\n\taccount\n\tworld\n\tdebug_updator\n\tlobby\n\tbackend\n\tnews_ticker\n\tload_time\n\tdeed\n\ttelemetry\n\tchat\n\ttoken\n\tunlock\n\tplay_go\n\tvmf\n\tadmin\n\tlocalizer\n\tmod\n\tperfhud\n\tplayer\n; t = 0.12332974374294281
  [5] hook_chain = [function]
  [6] self = table: 0000000002595340; dt = 0.12332974374294281; t = 33.117958105634898
  [7] self = table: 0000000000091D30; real_world_dt = 0.12332974374294281; dt = 0.12332974374294281; t = 33.117958105634898
  [8] dt = 0.12332974374294281
<</Lua Locals>>
<<Lua Self>>  [1] _rushing_checks = table: 000000000C6044D0; threat_value = 0; _alive_bosses = table: 0000000002A0F710; _next_progression_percent = 0.10000000000000001; _next_rush_check = inf; patrol_analysis = table: 000000000A7689D0; current_conflict_settings = "default"; num_aggroed = 0; _horde_ends_at = inf; in_safe_zone = true; rushing_intervention_data = table: 000000000C605560; _crumbs = table: 0000000002A0F770; _num_spawned_during_event = 0; _num_spawned_by_breed = table: 000000000DA02890; _alive_specials = table: 0000000002A0F6E0; _next_horde_time = inf; _level_key = "military"; director_is_ai_ready = true; world_gui = [Gui]; _player_directions = table: 0000000002A0F7A0; nav_tag_volume_handler = table: 000000000A768D60; _next_pacing_update = 0.4942362904548645; level_settings = table: 00000000001FA8A0; _next_mini_patrol_timer = 15; _main_path_obstacles = table: 000000000C605530; main_path_player_info = table: 000000000C604530; _rushing_intervention_travel_dist = 50; _mini_patrol_state = "waiting"; enemy_package_loader = table: 000000000065D6F0; _next_rushing_intervention_time = 5.0999999999999996; _current_debug_list_index = 1; nav_world = [unknown light userdata]; _num_angry_bosses = 0; default_enemy_side_id = 2; pack_members = table: 0000000008594610; first_spawn_index = 1; _spawned_units_by_breed = table: 000000000DA028F0; _alive_standards = table: 0000000002A0F740; _network_event_delegate = table: 0000000000600060; _pack_rotations = table: 00000000085945E0; specials_pacing = table: 0000000009A172E0; spawn_queue_size = 0; horde_spawner = table: 0000000007BF3700; num_queued_spawn_by_breed = table: 000000000DA01230; _living_horde = 0; _drop_crumb_time = 0; _spawn_pos_list = table: 0000000008594580; level_analysis = table: 000000000C603D90; _cluster_and_loneliness = table: 00000000000C1FF0; _time = 0.12332974374294281; _spawned = table: 000000000DA02760; breed_freezer = table: 0000000007BF53E0; speed_running_intervention_data = table: 0000000002B774B0; _spawned_lookup = table: 000000000DA02790; _zone_data_list = table: 0000000008594640; _pack_sizes = table: 00000000085945B0; spawn_queue_id = 0; enemy_recycler = table: 0000000007BE55F0; spawn_zone_baker = table: 000000000A485520; spawn_queue = table: 000000000C604500; pacing = table: 0000000002A0F410; _next_threat_update = 0.59423629045486448; _hero_side = table: 00000000001A80F0; disabled = false; main_path_info = table: 000000000C604560; _player_areas = table: 0000000002A0F7D0; frozen_intensity_decay_until = 0; _next_speed_running_intervention_time = 5.0999999999999996; _debug_list = table: 0000000007BF5370; _num_spawned_by_breed_during_event = table: 000000000DA028C0; _world = [World]; delay_horde_threat_value = 40; delay_mini_patrol_threat_value = 35; delay_specials_threat_value = 40; default_hero_side_id = 1; navigation_group_manager = table: 0000000002A0F540; 
  [2] _rushing_checks = table: 000000000C6044D0; threat_value = 0; _alive_bosses = table: 0000000002A0F710; _next_progression_percent = 0.10000000000000001; _next_rush_check = inf; patrol_analysis = table: 000000000A7689D0; current_conflict_settings = "default"; num_aggroed = 0; _horde_ends_at = inf; in_safe_zone = true; rushing_intervention_data = table: 000000000C605560; _crumbs = table: 0000000002A0F770; _num_spawned_during_event = 0; _num_spawned_by_breed = table: 000000000DA02890; _alive_specials = table: 0000000002A0F6E0; _next_horde_time = inf; _level_key = "military"; director_is_ai_ready = true; world_gui = [Gui]; _player_directions = table: 0000000002A0F7A0; nav_tag_volume_handler = table: 000000000A768D60; _next_pacing_update = 0.4942362904548645; level_settings = table: 00000000001FA8A0; _next_mini_patrol_timer = 15; _main_path_obstacles = table: 000000000C605530; main_path_player_info = table: 000000000C604530; _rushing_intervention_travel_dist = 50; _mini_patrol_state = "waiting"; enemy_package_loader = table: 000000000065D6F0; _next_rushing_intervention_time = 5.0999999999999996; _current_debug_list_index = 1; nav_world = [unknown light userdata]; _num_angry_bosses = 0; default_enemy_side_id = 2; <</Lua Self>>

crashify://8b54d590-96c6-4c88-b867-92c184d80e2a

Just crashed for me too, hm. I’ve re-opened this with development. Thank you for reporting.

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