Well, I guess that depends on how you define effective.
That’s a fair assessment. I’d say they compliment each other rather than translating or fueling each other. Use melee to aggro and round up a boatload of enemies, double teleport through them and add in a conflag blast, and you decimate a horde worth of enemies in a few seconds. I’ve found battle wizard most effective when mixing spells and melee frequently, as opposed to a long stretch of spellcasting followed by extended melee. Battle wizard does best alternating a few attacks of each, and her talents mean you can enhance both of those things separately to fit your particular style. Put temp health on stagger and take a 1h sword and you can rack up enough temp health for venting and then go on a casting spree.
It’s super useful especially combined with Off Balance. Solo it can be used to round up a big bunch of enemies to burn, with a team you can round up and hold aggro, either for easier killing or to get your team out of a tough situation. Ever have your team pinned down by a horde/specials/boss and then a patrol wanders in at the worst time? BCR build can say “I’ll hold the patrol”, teleport into the middle of them, and keep them busy while the team recovers. She excels at salvaging situations where everything is going to ****, she can hold aggro, she can lay down ranged damage and CC, she can get in and rescue teammates when they’re surrounded, etc.
… seriously?! It does high stagger, good damage, and best distance of any of them. Here’s a few of it’s uses:
- Rescuing teammates. Whether they’re right at your feet or a long ways away, you can fire walk to stagger, pick em up, and fire walk again to stagger more and buy them time to recover. Compare that to any other charge where at best you can stagger to start picking them up, and then they’re still surrounded in the same situation that took them down.
- Decimating horde. Since the fire walk damage was buffed it wrecks hordes, and with double walk you can zig zag or otherwise cover more ground with fire.
- Did I mention the stagger? It’s really good, and having two uses means you can buy yourself lots of spellcasting time, or stabbing time, give bosses that extra push off a ledge, or whatever time.
- Traveling long distances - everyone else got boned and you have a boss and bunch of armor chasing you? Double fire walk buys enough distance to rez the entire team before things catch up. Pinned down by a gunner, gas rat, stormer, or something else behind cover or out of range? Close the distance and easily take them down. Or just get far enough out of melee that you have plenty of time to line up a shot.
I’ll grant you that Battle Wizard isn’t as good as the other two Siennas when it comes to just straight DPS, but I’d say she takes the cake when it comes to versatility and utility. She’s a support class, and is most effective when she’s supporting the team, not trying to outshine them.