# Bardin's (currently not-so-)Great Axe

**URL:** <https://forums.fatsharkgames.com/t/bardins-currently-not-so-great-axe/21685>\
**Category:** Gameplay Feedback\
**Created:** [April 11, 2018, 9:51pm UTC](https://forums.fatsharkgames.com/t/bardins-currently-not-so-great-axe/21685 "2018-04-11T21:51:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![krindi](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/krindi/32/52_2.png) [@krindi](https://forums.fatsharkgames.com/u/krindi)\
**Post date:** [April 11, 2018, 9:56pm UTC](https://forums.fatsharkgames.com/t/bardins-currently-not-so-great-axe/21685/2 "2018-04-11T21:56:53Z")

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I outlined my reasons for being disappointed with the not-so-Great Axe on this thread:

> [@Give the Slayer throwing axes](http://forums.fatsharkgames.com/t/give-the-slayer-throwing-axes/21616/8):
>
> I refer to blast bombs as “Slayer ranged weapons” and equip the 25% bomb dupe trinket to go along with it. I do feel like Slayer’s are missing something. Dual Axes are fantastic, but the damage of each of the individual axes makes both the 1h axe and 2h axe obsolete. (2h axe not being able to have backstabbery also makes me sad.) Each of the dual axes does roughly the same damage as both of the other axes. This leaves them with only 2h hammer, 1h hammer, and war pick as secondary weapon op…

tl;dr Great Axe is, indeed, not so great, and the Slayer mechanics do not incentivize using Great Weapons, or really anything besides Dual Axes and either 1h or 2h Hammer. 1h and 2h Axe don’ t have a use case for Slayer. Great Axe feels terrible in VT2 compared to VT1, and makes me sad.

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