# Bardin's Axe and Shield's Heavy2 attack is pretty decent at killing Hordes despite just being an axe swing. Can all other 1-h axe weapons have a similar Heavy attack in their movesets too?

**URL:** <https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064>\
**Category:** Gameplay Feedback\
**Created:** [July 10, 2024, 9:42pm UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064 "2024-07-10T21:42:27Z")\
**Posts on this page:** 13\
**Page:** 1

<div class="post-metadata">

**Author:** ![GreenColoured](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@GreenColoured](https://forums.fatsharkgames.com/u/GreenColoured)\
**Post date:** [July 10, 2024, 9:42pm UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/1 "2024-07-10T21:42:27Z")

</div>

In some ways I do appreciate how 1-H axes are unique in that every hit in it’s light attack comboes deal decent armour piercing attacks at the expense of any cleave. Problem is every other weapon have more than enough capabilities to deal with h all armoured enemies while also being able to handle hordes on top.

My suggestion is to take Bardin’s Axe+shield Heavy2 (the horizontal axe swing) and apply it to all axe weapons. Maybe in the form of a heavy attack or push attack. It’s essentially Sienna’s crowbill heavy, but with cleave. Also give Sienna’s crowbill heavies cleave.

---

<div class="post-metadata">

**Author:** ![Freaktacular](https://avatars.discourse-cdn.com/v4/letter/f/c4cdca/32.png) [@Freaktacular](https://forums.fatsharkgames.com/u/Freaktacular)\
**Post date:** [July 10, 2024, 11:25pm UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/2 "2024-07-10T23:25:41Z")

</div>

go ahead and mod the game to do this 👍

---

<div class="post-metadata">

**Author:** ![ZinStonehead](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zinstonehead/32/27850_2.png) [@ZinStonehead](https://forums.fatsharkgames.com/u/ZinStonehead)\
**Post date:** [July 11, 2024, 1:46am UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/3 "2024-07-11T01:46:55Z")

</div>

Yeah and wait 10+ years for FS to sanction your mod…

---

<div class="post-metadata">

**Author:** ![Kitten](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/kitten/32/3725_2.png) [@Kitten](https://forums.fatsharkgames.com/u/Kitten)\
**Post date:** [July 11, 2024, 9:21am UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/4 "2024-07-11T09:21:53Z")

</div>

Sienna’s Crowbill Light 4 could have a bigger explosion and DoT more enemies.

- It only DoTs 1 now
- It wouldn’t take away the identity of the Weapon as it comes so late in the chain
- It makes it more of an option for Battle Wizard, who has no stats to make use of On-Kill THP

---

<div class="post-metadata">

**Author:** ![Zoli](https://avatars.discourse-cdn.com/v4/letter/z/91b2a8/32.png) [@Zoli](https://forums.fatsharkgames.com/u/Zoli)\
**Post date:** [July 11, 2024, 4:38pm UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/5 "2024-07-11T16:38:34Z")

</div>

> [@GreenColoured](#):
>
> My suggestion is to take Bardin’s Axe+shield Heavy2 (the horizontal axe swing) and apply it to all axe weapons.

A bigger cleave to lights resolves this problem.

> [@ZinStonehead](#):
>
> Yeah and wait 10+ years for FS to sanction your mod…

FS doesn’t sanction new mods.

> [@Kitten](#):
>
> Sienna’s Crowbill Light 4 could have a bigger explosion and DoT more enemies.

I did and it worked fine. But crowbill is so strong on necro I needed to remove all buffs on crowbill.

You can try higher cleave on axes and crowbill (still) with my mod in modded realms.

> **[Steam Workshop::Zoli's Weapons](https://steamcommunity.com/sharedfiles/filedetails/?id=2658539070)**

---

<div class="post-metadata">

**Author:** ![Kitten](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/kitten/32/3725_2.png) [@Kitten](https://forums.fatsharkgames.com/u/Kitten)\
**Post date:** [July 11, 2024, 4:56pm UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/6 "2024-07-11T16:56:43Z")

</div>

Oh, you’ve actually already done a few of my suggestions. rofl

Also a shame about Crowbill, that seemed like the most simple improvement for it.

I wonder if there would be a way for them to not allow Crits on that specific attack. Even if it is a nerf to the others, it would still be a worthwhile change.

---

<div class="post-metadata">

**Author:** ![Zoli](https://avatars.discourse-cdn.com/v4/letter/z/91b2a8/32.png) [@Zoli](https://forums.fatsharkgames.com/u/Zoli)\
**Post date:** [July 11, 2024, 5:46pm UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/7 "2024-07-11T17:46:16Z")

</div>

> [@Kitten](#):
>
> Oh, you’ve actually already done a few of my suggestions. rofl

It might have happened. Possibilities aren’t endless after all.

> [@Kitten](#):
>
> Also a shame about Crowbill, that seemed like the most simple improvement for it.

I liked it. But I thought the cleave buff is more consistent.

> [@Kitten](#):
>
> I wonder if there would be a way for them to not allow Crits on that specific attack. Even if it is a nerf to the others, it would still be a worthwhile change.

I don’t know any official setting that would turn off the crits, so it would require an unreasonable amount of time.

---

<div class="post-metadata">

**Author:** ![GreenColoured](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@GreenColoured](https://forums.fatsharkgames.com/u/GreenColoured)\
**Post date:** [July 12, 2024, 12:13am UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/8 "2024-07-12T00:13:27Z")

</div>

> [@Zoli](#):
>
> A bigger cleave to lights resolves this problem.

It definitely would yeah, though I wonder if that’d make it too much like any other weapons.

Considering axes did have low horde clear potential as a defined weakness from as far back as V1, I figured making the cleave hit more difficult to access might still enforce that identity. Similar to how the only to do any decent single target damage with great swords is through a slow push attack.

---

<div class="post-metadata">

**Author:** ![URKA](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/urka/32/75129_2.png) [@URKA](https://forums.fatsharkgames.com/u/URKA)\
**Post date:** [July 12, 2024, 5:23am UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/9 "2024-07-12T05:23:08Z")

</div>

I think that axe + shield should be remodeled as hammer + shield, and vice versa.

---

<div class="post-metadata">

**Author:** ![Zoli](https://avatars.discourse-cdn.com/v4/letter/z/91b2a8/32.png) [@Zoli](https://forums.fatsharkgames.com/u/Zoli)\
**Post date:** [July 12, 2024, 6:19am UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/10 "2024-07-12T06:19:52Z")

</div>

> [@GreenColoured](#):
>
> Considering axes did have low horde clear potential as a defined weakness from as far back as V1, I figured making the cleave hit more difficult to access might still enforce that identity. Similar to how the only to do any decent single target damage with great swords is through a slow push attack.

Which is better? Strong identity with sporadic use or less identity with popularity?

---

<div class="post-metadata">

**Author:** ![GreenColoured](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@GreenColoured](https://forums.fatsharkgames.com/u/GreenColoured)\
**Post date:** [July 12, 2024, 3:34pm UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/11 "2024-07-12T15:34:54Z")

</div>

Neither, both would be bad and would have warranted a feedback thread.

Those two are not mutually exclusive. That’s why I suggested a cleave attack that’s harder to access than for most other weapons while still retaining its current stagger and armour piercing against elites.

---

<div class="post-metadata">

**Author:** ![BlueRiddle](https://avatars.discourse-cdn.com/v4/letter/b/ee7513/32.png) [@BlueRiddle](https://forums.fatsharkgames.com/u/BlueRiddle)\
**Post date:** [August 1, 2024, 10:59am UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/12 "2024-08-01T10:59:33Z")

</div>

In exchange for that Heavy 2, it is much harder to combo into his Heavy 1 which is the actual shield bash stagger.

I like the looks of a dwarf with an axe and shield, but I really have no idea how to use it.

---

<div class="post-metadata">

**Author:** ![URKA](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/urka/32/75129_2.png) [@URKA](https://forums.fatsharkgames.com/u/URKA)\
**Post date:** [August 3, 2024, 8:25am UTC](https://forums.fatsharkgames.com/t/bardins-axe-and-shields-heavy2-attack-is-pretty-decent-at-killing-hordes-despite-just-being-an-axe-swing-can-all-other-1-h-axe-weapons-have-a-similar-heavy-attack-in-their-movesets-too/97064/13 "2024-08-03T08:25:28Z")

</div>

I use it with “desperation”, it works.
