Per today’s patch, damage for charge attacks 2 and 3 for the dual hammers has been reverted to pre-BBB levels. Two problems I have with this:
- why? It felt pretty good, not overpowered, and “normalized” armor damage between the 3 charged attacks. Even if unintentional, seems like a good idea to keep it. The different damage profiles for charged attacks have always been a weird thing to me
- the light attacks already have supreme horde clear, so what then are the purpose of charged 2 and 3 if not elite/armor damage? Repeating and block-canceling charged attack 1 yields significantly higher DPS on elites/monsters/bosses than using the full charged attack chain
If the damage values are to remain as is, there really is no use (or DPS) for charged attacks 2 and 3. I think it is better to get rid of them and let the player use repeatable downward swings for charge attacks.