Biggest problem is the useless weapons. But finally this is a mechanism problem
One hand on the stove and one hand in the fridge does average out to healthy body temperature, Iâve heard people say
Absolutely right and any EMTs that say putting your hand on a hot stove causes burns are just gatekeeping.
âBalance is, overall, just fineâ

Nope. We are still too strong and new DLC class powercreep is as real as it gets.
The problem is the lack of incentive to play on the long term for me which I unironically dont have with VT2.
Sorry, Soulblaze being as strong as it is currently is an absolute joke. The synergy with Uncanny allowing it to ignore - not just increase effectiveness against, completely ignore - armor resistance to Soulblaze, combined with the infinite cleave, then with the ability to hit 31 stacks using Perilous Combustion is just ridiculous. I suppose nerfing all three at once may be overkill, but at least one of these variables should be adjusted.
The Spec and Elite spawn rate in Auric and above is just a joke - even often on Damnation High Intensity.
By joke, this is what I mean.
Sound cues regularly donât work, majority of the Elites just fall down like wet paper, spawn in massive blobs and the other Elites (Crushers) are nigh impervious to the majority of weapons in this game, strongly encouraging silly meta builds like ones that involve using Uncanny with Soulblaze, that already wreck the other 95% of Elites.
Agree to disagree I guess. Everyoneâs entitled to their own opinion.
No I was mostly being funny because of the title âbalance is, overall, just fineâ. I do think there are serious balance issues, I donât think I would call it a âburning messâ though.
I just think, ideally, devs shouldnât be so concerned about implementing nerfs and players shouldnât hate nerfs so much. I can understand it sucking to want/need to adapt to new play styles and invest in new weapons and such if something doesnât fit what you want anymore but to me itâs a breath of fresh air and incentive to try something new. So balance changes do excite me, even if a favourite weapons isnât as good anymore.
I do think thereâs a lot of weapons in darktide that have low pick rates and for good reason.
The analogy was concerning Fatsharks balancing concept so I agree, I also think they shouldnât leave overtuned stuff overtuned while leaving unfun stuff unfun. The average is not relevant
I mean yes there are issues but the game overall works great and plays great. Do you not think so? @IGN_Vera
Even overpowered weapons are still dirt in most players hands because all those Flame Staffs, Dueling Swords and Desperado Hive Scum seem to eat
consistently while also NOT destroying everything on the level at all which is funny because according to some opinions on this forum the game is a buggy mess with OP weapons just playing the game for me.
Its relevant to the conversation Im having here which is, despite a few outliers, the game is fine. The few overtuned and few undertuned weapons are not ruining the game.
I would still like to see these outliers sorted but if we are judging by V2, they wont sort most of them.
You shifted from saying âbalance is fineâ to âthe game is fine despite the balanceâ
I also think the game is fine despite the balance, but that wasnât the original claim no? Youâre now implicitly acknowledging that the balance is a negative point for the whole game to overcome.
No, Im saying clearly despite a few outliers, the games overall balance is just fine. You know what Im saying ![]()
Thatâs where I disagree I guess. Those few outliers mean the balance isnât fine, in my book. Itâs a badly balanced game that manages to be fun despite that.
Iâd name the top 4 issues this game has as
- bad balance
- not enough weapons
- not enough enemies
- not enough missions
with the bad balance at the top because if you think about it, it affects all the future releases of the other 3 negatively. If you have bad balance and you add new weps theyâll be uninteresting unless theyâre outliers too. If you add more enemies theyâll be affected by the balance and be unthreatening or all-dominating (plasma gunners are a great example of this). I guess missions wouldnât really be affected that badly, but it does help to have good balance or it just feels like youâre using your same builds and fighting the same enemies with a scenery change.
The game has no class locks, few outliers means the whole team runs OP stuff. Tho even class locks wouldnât change stuff much cause every class has some absurd stuff, it just overlaps and makes things worse.
I know what you mean
Vet - Regen Krak
Hive - Launcher
Arbites - Regen Volt Mine
Ogryn - Full range node spec sticky rumbler + Bomb
Psyker - Smite
Let Ogryn have all the ammo. Let Hive have all the blitz refills. Psyker is free blitz.
Vet is backup for Hive boom in case he runs out. Arbites works with Psyker for dead stop on enemies.
What a dream team! ![]()
Are we talking H40 here? Im inclined toward the philosophy that Auric should be the baseline that all game balance stems from. I dont even play Havoc.
If its Auric and below your talking about, in all my 1k+ hours I rarely have seen a team of meta players just cakewalking.
In fact I mostly see, in Auric and below, people with OP stuff eating
constantly. If they never touched any of the OP stuff I wouldnt really notice.
I do wish they would beef up some of the more iconic weapons like THammer and Eviscorator. It bothers me that silly DS and knives get so much power compared to some others.
However I still use and have fun with the Evisc and THammer etc and from time to time I even enjoy some knife and DS!
Im of the opposite opinion because if they never touched anything again I would still play the game and enjoy it for a long time to come. For me balance is in 4th place where Id put missions in first. The game is craving another 5 or so entirely new tilesets that each has 2-3 different route variations.
Another thing is, Im quite optimistic given FSâs track record. We should see, for another 5-10 years, a slow trickle of new maps, weapons and even a few new enemies. I think a better analogy than the burning house is a house in need of some living, some furniture, paintings and a lick of paint. âthis is fine, Im okay with no table, chairs or bed, I will just sleep on the floorâ
Wtf is take? Both games can have bad balance
Itâs a really simple take and itâs so weird that multiple people got triggered by me saying that, but since already 3+ people quoted me I guess I have to reply.
Playing different games gives you a perspective on how well these games are balanced in comparison to each other.
For a game that has multiple different classes and dozens weapons, Darktide is pretty well balanced, unlike games where you can have literal throw picks or vastly underpowered characters that take 100% extra effort to use for almost no gain.
Ever since they buffed Ogryn (even after they nerfed his rework kit) and buffed Vet by upgrading his talent tree, every single Darktide character has become viable at a top level and has multiple strong builds that can be played in both auric and Havoc (other than maybe Ogryn whoâs limited by his tank role), although there are still underpowered playstyles at the highest difficulties (Havoc and Auric HISTG).
The original Left 4 Dead was a very, very well-balanced and perfectly designed game that rewarded map knowledge and mechanical skill the most, but thatâs because it had literary ONLY 3 main weapons, no abilities and 2 grenades with very clear purposes (one anti-horde and one anti-boss). If you compare Darktide to the original Left 4 Dead it might seem like a badly designed game, but if you actually look at the scale of content itâs pretty good.
At the same time Helldivers 2 was a much worse balanced game just a year ago, where 90% of the primary weapons were useless before buffs and enemy reworks, and people used the same loadouts even more so than in Darktide.
The whole point of the thread is to say the world is not ending in terms of balance.
No game is perfect and even games that have better difficulty curve and character balancing, like Nightreign, have their own issues (random relic system with awful Havoc-like gamemode called Deep of Night).
Doesnât Darktide have that? You uploaded a video of a bonesaw complaining that itâs extra effort for no gain, didnât you?
So it is actually exactly like those games. Darktide suffers exactly from those issues you described, arbitrary and bad balance. Itâs fine to say it doesnât suffer to the point of being unenjoyable, but it is actually that bad in Darktide too
