After flipping back and forth now between Champ and Legend as of 1.06.
I have to say I am seeing a LOT more balance between the jobs, than I saw previously. Waystalker and Sienna Beam Staff, are not running around and ruling the field, kill numbers are pretty evenly distributed between various jobs with the exception of specialized ones that tank but even those are fairly evenly distributed. Even Kruber’s Huntsman is very balanced in comparison.
It used to be when I joined a group you’d always see Ironbreaker, Pyro w/beam, Waystalker… almost every party was similar in Champion. But no more… I start to see a more even distribution between jobs and the performance between those jobs.
I think the balance changes Fatshark made have really started to show a great deal. I am seeing things start to seriously level out… at Champion level.
At Legend level they are also starting to seriously show. When I join or host a Legend level match I used to see the same Metas… but those too are disappearing… and I suspect this too has to do with the changes. (more hordes, bigger ones). Now its pretty common for me to see Slayer, Shade, Kruber (Footnight or Merc), and Sienna’s Unchained as well. It tells me the old Meta parties aren’t doing as well as they used to. Either due to survivability or killing power.
However it appears Legend may now be a little overtuned after the recent Nerfs which were balanced according to those old Metas… which of course still affects all jobs. Things like Boss Mobs a little overtuned, Specials spawning too much, etc, while the previous Meta parties used to be the only things that could clear that kind of Challenge, now… the old Metas are gone or greatly weakened after the Balance changes.
So perhaps it is time to look at Tuning Legend level a bit according to the new balance changes. Because now, the newly buffed jobs, and the old Metas are getting pretty close to each other. While yes, more does need to be done with regards to tweeks… it may be time to look at Legend again as a whole.