This will be a long one, quite possibly a bit more philosophical. But let’s brainstorm a little bit and I’d like to hear your opinion.
Whether or not Fatshark will introduce new heroes/careers I’d like to entertain the possibility of getting at least one more character.
I was pondering about possible new career choices for mages, and besides my favorite Shadow mage idea, I started to think about Azyr, the Blue mage.
The Blue Mage
Azyr , the Lore of Heavens is the Blue Winds of Magic , and it is said to be a manifestation of the Aethyr’s reflection of inspiration and that which is out of reach. The magic of this Wind is based upon knowledge of the unknowable and the manipulation of the skies. This magical lore, also known as Astromancy , is practiced by Magisters of the Celestial Order to divine the future and pluck the strands of fate.
Read more about the Azyr here.
So, manipulation of the skies, divine the future, strands of fate… The easiest way to go here is to say “Well, they manipulate the skies, why don’t we just make them shoot lightning bolts”. This is true, but it’s kinda boring and not exotic enough.
Let’s take a look at a couple of Azyr spells from the 2nd edition of Warhammer FRP. Plase keep in mind that WFRP is a tabletop RPG game, thus the spell descriptions should not be taken quite literally. Use a little bit of imagination and think about how you would implement those spells in a video game such as Vermintide.
Ok so this is an interesting one. Imagine hearing a gutter runner sneaking around. You pop this spell up (or maybe it’s a talent with highly limited usage) and you actually get to see the “future”, i.e. you see the outlines, the so called “ghost” of the gutter runner and the direction he will come from within the next 10 seconds.
A possible bolt staff for Blue mage.
An Azyr version of Siena’s conflagration staff
This one doesn’t have much practical usability in a game like Vermintide, but I’m gonna leave it here for you to discuss it.
This sounds like a great crowd control/stagger spell. Imagine the possibility to evocate such a strong gust of wind that you would be able to blast through the hordes and push enemies of the map
Now this is the one, the game changer. Ignore the big wall of text and just focus on: You use the mightiest of magic to alter the course of fate itself
So how do I imagine this one? Something like a Slow Time spell from Diablo 3
The blue mage creates a time altering bubble around himself. The time is slowed inside the bubble. The mage can move and act in normal speed, but everything else inside is being slowed down, while the rest of the players and enemies outside the bubble are moving and acting in normal speed.
Time altering in multiplayer games
Not a lot of multiplayer games use this feature. Because of its mechanics, you have only 2 ways of implementing it:
- Slow down/speed up time for everyone
- Create time altering “bubbles”
What’s your stand on this? Do you think it’s cool and more importantly, do you think that it could be a good addition to Vermintide?