# Assassin leaps (speed and "bounciness") since 2.0

**URL:** <https://forums.fatsharkgames.com/t/assassin-leaps-speed-and-bounciness-since-2-0/36631>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [October 10, 2019, 10:54am UTC](https://forums.fatsharkgames.com/t/assassin-leaps-speed-and-bounciness-since-2-0/36631 "2019-10-10T10:54:16Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Nayre](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/nayre/32/26004_2.png) [@Nayre](https://forums.fatsharkgames.com/u/Nayre)\
**Post date:** [October 10, 2019, 10:54am UTC](https://forums.fatsharkgames.com/t/assassin-leaps-speed-and-bounciness-since-2-0/36631/1 "2019-10-10T10:54:16Z")

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Since 2.0 released, assassin leap speed has been notably higher than pre-2.0. Many assassin pounces that would previously have been considered on the lower-end of a “hyperleap” are now getting to be so common that we’re actually getting used to them.

A second issue, that has been present since sometime between the release of Back to Ubersreik and now (I believe around March, very, very, _very_ offhand) is that assassins are able to bounce off of walls/objects and continue their pounce. If, in this continuation, they touch a hero, that pounce will count, and they will disable the hero. Prior to this, if an assassin touched a wall/object, they would either be counted as having suicided or fall to the floor and then try again or teleport.

- Steps to reproduce the issue:

Just by playing the game - this is a widespread issue. There are no steps needed to reproduce this issue.

- How consistently the issue occurs for you

Every single session, every map I play, consistently throughout.

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**Author:** ![flisker](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/flisker/32/20682_2.png) [@flisker](https://forums.fatsharkgames.com/u/flisker)\
**Post date:** [October 10, 2019, 11:38am UTC](https://forums.fatsharkgames.com/t/assassin-leaps-speed-and-bounciness-since-2-0/36631/2 "2019-10-10T11:38:22Z")

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Yea, love how we got insta jumps back.

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**Author:** ![Palesz](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@Palesz](https://forums.fatsharkgames.com/u/Palesz)\
**Post date:** [October 10, 2019, 1:24pm UTC](https://forums.fatsharkgames.com/t/assassin-leaps-speed-and-bounciness-since-2-0/36631/3 "2019-10-10T13:24:50Z")

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Assassins no longer need to turn your way to jump you, their animation turn speed doesn’t match their actual turn speed, this is how you get side and backway pounces.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [October 17, 2019, 1:25pm UTC](https://forums.fatsharkgames.com/t/assassin-leaps-speed-and-bounciness-since-2-0/36631/4 "2019-10-17T13:25:52Z")

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Closed on October 17, 2019, 1:25pm UTC

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