# Artificial limitations on crafting & Refining are bad and should be removed. RNG in general needs to be pulled back

**URL:** <https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177>\
**Category:** Gameplay Feedback\
**Created:** [December 19, 2022, 4:37pm UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177 "2022-12-19T16:37:22Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Sky-Sweeper](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@Sky-Sweeper](https://forums.fatsharkgames.com/u/Sky-Sweeper)\
**Post date:** [December 19, 2022, 4:37pm UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/1 "2022-12-19T16:37:22Z")

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There is absolutely no reason, gameplay or lore or otherwise, to hard-limit our crafting and refining abilities. In a game where we have no ability to control the weapons we can have, we should at the very least be able to modify the perks/blessings at our leisure of the weapons we DO find. This just makes weapons feel less personal and like prized possessions. We already have so much RNG in this game, give us this one ‘karking’ thing to control at our discretion.

Frankly RNG as a whole in the game needs to be looked at and drastically toned down. It is doing the opposite of making me want to play more, which I figure is the whole point these systems were implemented to begin with. There are way too many unknowns and lack of guarantees to make me want to continuously keep playing, even if the game itself is fun. here’s a list of all the RNG off the top of my head:

- Blessings
- Perks
- Emperor’s gifts
- Shop weapons
- mission selection
- Mission Modifiers
- mission difficulty (sometimes a difficulty isn’t available at all! WTF!)
- Weekly shop items

Now add on top of this the few things we DO have agency over come with a caveat - the biggest being that changing a perk on a weapon/curio locks the other perks. WHY?! This just adds a kick in the teeth to us getting something we may actually want from the slot-machine systems in game already. Just let us have full control over a weapon and it’s perks once we own it - why is that NOT the case? What is the mentality behind locking these perks? I really, genuinely want a developer’s answer to this because it’s just baffling to me - it makes no sense from any angle.

All of these are barriers to continuous play. Give us the ability to create grey weapons and level them up, and don’t lock perks/blessings and we will have at least SOMETHING to control that lets us have a drive to keep playing. As it stands right now, EVERY ASPECT of the game is completely random, and so there is no incentive to play.

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**Author:** ![TimedParadox](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/timedparadox/32/54823_2.png) [@TimedParadox](https://forums.fatsharkgames.com/u/TimedParadox)\
**Post date:** [December 19, 2022, 4:52pm UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/2 "2022-12-19T16:52:00Z")

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They can tell me Tencent isn’t involved all they want, but all this slaps of Asian Gacha/Mobage style monetization and microtransactions.

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**Author:** ![joaquox](https://avatars.discourse-cdn.com/v4/letter/j/edb3f5/32.png) [@joaquox](https://forums.fatsharkgames.com/u/joaquox)\
**Post date:** [December 19, 2022, 7:01pm UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/3 "2022-12-19T19:01:36Z")

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I’ll just leave this here

> [@Dev Blog: Crafting in Darktide](https://forums.fatsharkgames.com/t/dev-blog-crafting-in-darktide/60556/1):
>
> We have learned a lot from our previous choices and gameplay surrounding crafting offered within the Vermintide series. For Darktide we wanted to take those lessons to expand and improve in such a way that crafting would become a central pillar of player progression, while giving more impact and agency to you, the player in your preferred playstyle.
> 
> The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class.

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**Author:** ![PlagueOfGripes](https://avatars.discourse-cdn.com/v4/letter/p/3ec8ea/32.png) [@PlagueOfGripes](https://forums.fatsharkgames.com/u/PlagueOfGripes)\
**Post date:** [December 19, 2022, 7:13pm UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/4 "2022-12-19T19:13:56Z")

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My issue with this statement on crafting is that there’s no substance to it. You can project whatever meaning you’d like onto such a vague sentiment.

Personally, my core problem with crafting so far is that in order to start doing _anything_, you need to find the exact weapon you’d like with a high modifier score and a single decent perk. What constitutes a good modifier score is unclear, but it seems to be ~380 max, based on players compiling data. We don’t know because the game not only doesn’t tell us but also sometimes has errors in its own calculations, and there’s no way to increase these numbers and there may never be since the devs have not specifically said anything about it. Consequently, _in order to even begin crafting_, you have to shop camp. Which isn’t crafting.

I don’t really care what their internal plans are. I either want it in my hands or for them to specifically lay out what their plans are so I can evaluate whether to bother playing or not. I’m not dropping a dime into this experience if it has no endgame, and if I have to wait years for the broom handle to be pulled out of their investor’s behinds.

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**Author:** ![Sky-Sweeper](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@Sky-Sweeper](https://forums.fatsharkgames.com/u/Sky-Sweeper)\
**Post date:** [December 19, 2022, 7:33pm UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/5 "2022-12-19T19:33:29Z")

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none of that has been true…

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**Author:** ![Nish](https://avatars.discourse-cdn.com/v4/letter/n/9dc877/32.png) [@Nish](https://forums.fatsharkgames.com/u/Nish)\
**Post date:** [December 19, 2022, 8:20pm UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/6 "2022-12-19T20:20:51Z")

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> [@PlagueOfGripes](#):
>
> Personally, my core problem with crafting so far is that in order to start doing _anything_, you need to find the exact weapon you’d like with a high modifier score and a single decent perk. What constitutes a good modifier score is unclear, but it seems to be ~380 max, based on players compiling data. We don’t know because the game not only doesn’t tell us but also sometimes has errors in its own calculations, and there’s no way to increase these numbers and there may never be since the devs have not specifically said anything about it. Consequently, _in order to even begin crafting_, you have to shop camp. Which isn’t crafting.

If you are waiting for a high-roll weapon to start crafting you are basically f\*ing over yourself. There are plenty of weapons in 330-360 range that are worth upgrading.

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**Author:** ![Naqara](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/naqara/32/40018_2.png) [@Naqara](https://forums.fatsharkgames.com/u/Naqara)\
**Post date:** [December 20, 2022, 7:52am UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/7 "2022-12-20T07:52:47Z")

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bump because this is a real issue.

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**Author:** ![TemplarGFX](https://avatars.discourse-cdn.com/v4/letter/t/8797f3/32.png) [@TemplarGFX](https://forums.fatsharkgames.com/u/TemplarGFX)\
**Post date:** [December 20, 2022, 8:25am UTC](https://forums.fatsharkgames.com/t/artificial-limitations-on-crafting-refining-are-bad-and-should-be-removed-rng-in-general-needs-to-be-pulled-back/70177/8 "2022-12-20T08:25:40Z")

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> [@Dev Blog: Crafting in Darktide](https://forums.fatsharkgames.com/t/dev-blog-crafting-in-darktide/60556/1):
>
> he nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide

Meanwhile here I am clicking a button for over 40 minutes to get the correct random perk at the correct random tier

Either Fatshark lied through their teeth with this statement or they need to go back to the drawing board
