# Allow Perfect Block to negate grabs and disablers

**URL:** <https://forums.fatsharkgames.com/t/allow-perfect-block-to-negate-grabs-and-disablers/118600>\
**Category:** Gameplay Feedback\
**Created:** [February 11, 2026, 10:43pm UTC](https://forums.fatsharkgames.com/t/allow-perfect-block-to-negate-grabs-and-disablers/118600 "2026-02-11T22:43:25Z")\
**Posts on this page:** 1\
**Showing post:** 91

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**Author:** ![Gideon404](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gideon404/32/96699_2.png) [@Gideon404](https://forums.fatsharkgames.com/u/Gideon404)\
**Post date:** [February 24, 2026, 10:00pm UTC](https://forums.fatsharkgames.com/t/allow-perfect-block-to-negate-grabs-and-disablers/118600/91 "2026-02-24T22:00:22Z")

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You are correct. I remembered the conclusions I came to but didn’t remember the why. It wasn’t in the patch notes. I saw the addition of block state and assumed it benefited from the advanced blocking properties of the shields:

> [@Dev Blog: Arbites Weaponry](https://forums.fatsharkgames.com/t/dev-blog-arbites-weaponry/109108/1):
>
> **Do the shield weapons have any unique blocking properties?**  
> The **Shock Maul & Suppression Shield** can block Ranged attacks coming from a frontal angle, while also being able to block normally unblockable attacks (e.g. Crushers’ overhead slams).
> 
> The weapon also has a high base Stamina value and a stronger than usual Push.
> 
> **Arbites Shotpistol + Riot Shield** can be used to block both ranged and melee attacks, while maintaining the ability to shoot when blocking.

Did I check the details in Kuli or test it myself? No, I don’t find BTL very interesting.

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